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(#101 (permalink))
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(#102 (permalink))
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Forum Novice
Posts: 107
Join Date: Feb 2004
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Re: RFC: Reds and Towns -
11-16-2007, 01:17 AM
Quote:
well... they would be able to do the same thing even after this ridiculous chance lol.... don't forget why osi fall lol....becoz they ban pk and create trammel i don't want to see the same or similar shit happen once again |
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(#103 (permalink))
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Forum Novice
Posts: 421
Join Date: Feb 2004
Location: Wisconsin
Age: 25
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Re: RFC: Reds and Towns -
11-16-2007, 01:27 AM
Quote:
I'm sorry but I'm still missing something why do reds need to be in guardzone again? That it would matter to you so much one way or another?
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(#104 (permalink))
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Forum Novice
Posts: 107
Join Date: Feb 2004
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Re: RFC: Reds and Towns -
11-16-2007, 01:38 AM
Quote:
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(#105 (permalink))
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Hybrid Forum Moderator
Posts: 2,740
Join Date: Feb 2006
Location: UOGamers
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Re: RFC: Reds and Towns -
11-16-2007, 01:47 AM
When reds were first allowed into towns, I was all for the idea. I believed it would increase pvp. That it would make the shard more interesting. Unfortunately that is not the case.
It has had a harmful effect on pvp. While not the only cause of the complaints we see uttered as of late, it is a contributing factor. Instead of it increasing pvp in towns, it has only increased griefing behavior. Players rarely band together to clean out the reds that wander in. I've seen reds stand at WBB completely left alone by the mass of blues only tiles away. Instead we have reds ganking in town. As a 'trammy' blue player, I can go to Bucc's without any fear of death. It's often safer than Britain. Many of you think this is a step towards trammel but reds being coddled on the server and allowed free reign is a step towards trammel too. If the outcome had been different, I would disagree with this. But imo the majority of reds on this server have become a bunch of babies. It's time to step up to the plate or bow out. In regard to change in general. It's time. Change is not bad. Change keeps it interesting. I like all the suggestions with no comment on moongates. I really have no opinion on these since I never use them. An alternative to the grace period could be guards that are not insta-kill. This would have a slightly different effect. Overall I like the grace period better. For all those freaking out, keep this in mind. Anything that is changed can always be changed back if it turns out ugly. UO Gamers: Hybrid - Game Master You can check out any time you like, but you can never leave. ● Tessa's Cove ● Hybrid Rules ● Player Guides ● Knowledge Base ● |
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(#107 (permalink))
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Newbie
Posts: 21
Join Date: Nov 2007
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Re: RFC: Reds and Towns -
11-16-2007, 01:53 AM
99%of these relpies are so lame and air-headed I dont know how you people function in life... Does anybody think before they hit the reply button or are they just attempting to get some attention?
1. I was un-aware that this was "designated" as a PvP server... If thats what it was, why are there monsters? Treasure maps? Escorts? Yeah, its not designated as a PvP server... 2. Anybody who wants to PvP is either OUT THERE PvP'ing or NOT ONLINE. Anybody who does NOT want to PvP is doing something ELSE! Does that make sense? I have a few PvP characters, and when I want to fight, I go FIGHT. When I DONT want to fight, Im usually hanging out in town or out farming... Now, if I DONT want to fight, why am I faulted for hanging out in town? I never saw anything from the admins that said that I HAVE to be PvP'ing 100% of the time I am online or else I am banned... If you cant understand what I said, I said, "This is why there are guards..." 3. If reds were not allowed in town at ALL, even without a grace period IT WOULDNT CHANGE MUCH WOULD IT! Anybody IN town doesnt want to fight for the most part. Anybody OUTSIDE town, DOES usually. So why is there this big fuss about keeping reds out of town? If you want to be in town, dont be RED! The only reason that reds would want to be in town that I can see if to cheap shot that poor blue with low health. If you want a way to fix this, and I dont know if its possible or not... 1. Let the reds stay in town like it is now. 2. Let them fight people that attack them in town, like it is now. 3. Anytime a red tries to preform a negative action on a blue in a guard zone, block the action... Make it say "You cannot do that here" or something... There, now reds can be in town, and they can fight, but that cant be lame pricks and gate in 10 people to kill a few poor noobs that are just hanging out macroing snooping or something stupid. Sorry if this is a bit long or crude but I shot my hand with an air naileer today at work and im a bit on the cranky side. You all need to qquit your whining, I do believe this is supposed to be a constructive poll and thread... |
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(#108 (permalink))
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Forum Expert
Posts: 307
Join Date: Jul 2003
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Re: RFC: Reds and Towns -
11-16-2007, 01:58 AM
Quote:
You say the reds are the whining carebears because we don't want this obvious nerf, but thats because the PK's are rejecting this idea. If the admins where to post something about taking guard zones out of smaller towns such as Minoc, blues would whine and cry about it to, thus making them seem carebear. Or how about this as a better example.. when the admins first posted that they where going to allow reds into town, I bet the blues whined and cried seeming a rather carebear, by your standards at least. I've read all the posts and I agree there would be some interesting stuff, but it still does not outweigh the end outcome to me. Someone posted earlier that they where on a miner, and after starting combat outside of guards, they couldn't call guards when they reached town. You have to let the person hit you while in town to call guards, and the guards will take care of the fool stupid enough to chase you into town.. This is currently active on the shard. Also everyone who made a post about the views on this poll... every time you open this poll it adds a count to the view, even if you've opened it more than once... 1,400 people have not read this post...I've opened this poll several times myself, as I'm sure others have as well. I honestly don't see what the big deal is with reds being in town in the first place. It gives us something to do, and if you are at least smart enough not to attack us in town unless your 100% sure you can kill us, then it should never have been a problem. And Mark.. this is being Trammy for the blues... You mean to tell me that if someone attacks me, and hauls ass to the guard lines and gets inside town, I can't go in and kill him? Reds with no penalties doesn't even count as Trammel. It means those blues (and other reds not associated with each other) need to watch their asses. I'll say it again.. if the person is foolish enough to attack a red, they better be prepared for a fight, and not try to pansy out of it. THUS making them trammel... |
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(#109 (permalink))
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Lurker
Posts: 5
Join Date: Nov 2007
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Re: RFC: Reds and Towns -
11-16-2007, 02:15 AM
3. Anytime a red tries to preform a negative action on a blue in a guard zone, block the action... Make it say "You cannot do that here" or something...
There, now reds can be in town, and they can fight, but that cant be lame pricks and gate in 10 people to kill a few poor noobs that are just hanging out macroing snooping or something stupid. ------------ Sorry for messing up the quote.. But this is the compromise that should have been proposed. This man is brilliant. |
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