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View Poll Results: What do think about the following suggested changes?
I like it 339 40.12%
I hate it 304 35.98%
I like some of it 152 17.99%
I don't really care 50 5.92%
Voters: 845. You may not vote on this poll

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  (#101 (permalink)) Old
I_have_fans Offline
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Re: RFC: Reds and Towns - 11-16-2007, 01:01 AM

Quote:
Originally Posted by GimpCent View Post
Stop crying wolf about Trammel, this change isn't trammel in any which way or form. Don't make it over dramatic and I didn't vote one way or another.
It's the first step in that direction.. The direction which ruined UO in the first place.

What is wrong with reds being in town? You'll get PK'd macroing afk? Most reds don't do that anyways.. It's almost always a blue with few counts that will kill you.

You don't want to attack a red then chase him out of town and run into 5 more? Don't attack reds if you don't want to die. They can't kill you unless you attack first.

KEEP REDS IN GUARD PROTECT UNDER THE SAME RULES AS IS. No experienced pvper would vote for this change.. Only PVMers, which there are no monsters in town to begin with. I was under the impression that this was a PVP based server.
   
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  (#102 (permalink)) Old
iamjack Offline
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Re: RFC: Reds and Towns - 11-16-2007, 01:17 AM

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Originally Posted by superdude View Post
At first I didnt mind reds in town but lately people gating in like five naked reds to exp eb a bunch of people is just retarded, anybody that tries to argue that is just weird, anyways I agree with the proposed changes.
just want to point out 1 thing
well... they would be able to do the same thing even after this ridiculous chance lol....
don't forget why osi fall lol....becoz they ban pk and create trammel
i don't want to see the same or similar shit happen once again
   
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  (#103 (permalink)) Old
GimpCent Offline
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Re: RFC: Reds and Towns - 11-16-2007, 01:27 AM

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Originally Posted by I_have_fans View Post
It's the first step in that direction.. The direction which ruined UO in the first place.

What is wrong with reds being in town? You'll get PK'd macroing afk? Most reds don't do that anyways.. It's almost always a blue with few counts that will kill you.

You don't want to attack a red then chase him out of town and run into 5 more? Don't attack reds if you don't want to die. They can't kill you unless you attack first.

KEEP REDS IN GUARD PROTECT UNDER THE SAME RULES AS IS. No experienced pvper would vote for this change.. Only PVMers, which there are no monsters in town to begin with. I was under the impression that this was a PVP based server.

I'm sorry but I'm still missing something why do reds need to be in guardzone again? That it would matter to you so much one way or another?


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  (#104 (permalink)) Old
iamjack Offline
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Re: RFC: Reds and Towns - 11-16-2007, 01:38 AM

Quote:
Originally Posted by Mark View Post
There's nothing wrong with playing in Buc's or Ocllo. PVP doesn't revolve around Britain bank.

Some of the best fights I've ever had on this shard were in Destard, far, far, far, far away from any guard zone.

EDIT:

The reason 1000 people have viewed this but only 200 people have voted is simple: 80% of people are actually thinking about it, 20% are panicking and going crazy about a mere 'IDEA'.
it is becoz thous 20% clicked this topic 5 times or more....
   
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  (#105 (permalink)) Old
Countessa Offline
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Re: RFC: Reds and Towns - 11-16-2007, 01:47 AM

When reds were first allowed into towns, I was all for the idea. I believed it would increase pvp. That it would make the shard more interesting. Unfortunately that is not the case.

It has had a harmful effect on pvp. While not the only cause of the complaints we see uttered as of late, it is a contributing factor.
Instead of it increasing pvp in towns, it has only increased griefing behavior. Players rarely band together to clean out the reds that wander in. I've seen reds stand at WBB completely left alone by the mass of blues only tiles away. Instead we have reds ganking in town. As a 'trammy' blue player, I can go to Bucc's without any fear of death. It's often safer than Britain.
Many of you think this is a step towards trammel but reds being coddled on the server and allowed free reign is a step towards trammel too.
If the outcome had been different, I would disagree with this. But imo the majority of reds on this server have become a bunch of babies. It's time to step up to the plate or bow out.

In regard to change in general. It's time. Change is not bad. Change keeps it interesting.

I like all the suggestions with no comment on moongates. I really have no opinion on these since I never use them.

An alternative to the grace period could be guards that are not insta-kill. This would have a slightly different effect. Overall I like the grace period better.

For all those freaking out, keep this in mind. Anything that is changed can always be changed back if it turns out ugly.


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  (#106 (permalink)) Old
JesseJane Offline
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Re: RFC: Reds and Towns - 11-16-2007, 01:51 AM

If you can take care of the faction hoppers to where we wouldnt have to guard sigs on reds, id be all for this idea.



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  (#107 (permalink)) Old
NoLenity Offline
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Re: RFC: Reds and Towns - 11-16-2007, 01:53 AM

99%of these relpies are so lame and air-headed I dont know how you people function in life... Does anybody think before they hit the reply button or are they just attempting to get some attention?

1. I was un-aware that this was "designated" as a PvP server... If thats what it was, why are there monsters? Treasure maps? Escorts? Yeah, its not designated as a PvP server...

2. Anybody who wants to PvP is either OUT THERE PvP'ing or NOT ONLINE. Anybody who does NOT want to PvP is doing something ELSE! Does that make sense? I have a few PvP characters, and when I want to fight, I go FIGHT. When I DONT want to fight, Im usually hanging out in town or out farming... Now, if I DONT want to fight, why am I faulted for hanging out in town? I never saw anything from the admins that said that I HAVE to be PvP'ing 100% of the time I am online or else I am banned... If you cant understand what I said, I said, "This is why there are guards..."

3. If reds were not allowed in town at ALL, even without a grace period IT WOULDNT CHANGE MUCH WOULD IT! Anybody IN town doesnt want to fight for the most part. Anybody OUTSIDE town, DOES usually. So why is there this big fuss about keeping reds out of town? If you want to be in town, dont be RED! The only reason that reds would want to be in town that I can see if to cheap shot that poor blue with low health.


If you want a way to fix this, and I dont know if its possible or not...

1. Let the reds stay in town like it is now.
2. Let them fight people that attack them in town, like it is now.
3. Anytime a red tries to preform a negative action on a blue in a guard zone, block the action... Make it say "You cannot do that here" or something...

There, now reds can be in town, and they can fight, but that cant be lame pricks and gate in 10 people to kill a few poor noobs that are just hanging out macroing snooping or something stupid.

Sorry if this is a bit long or crude but I shot my hand with an air naileer today at work and im a bit on the cranky side. You all need to qquit your whining, I do believe this is supposed to be a constructive poll and thread...
   
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  (#108 (permalink)) Old
Lintaglen Offline
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Re: RFC: Reds and Towns - 11-16-2007, 01:58 AM

Quote:
Originally Posted by Brilliant View Post
I love how all the reds turn into such whiny carebears, wanting the rules to bend over and pander to them even when it makes no sense. I personally wouldn't mind players calling "guards" on reds in guardzones, but I'm not a fan of the NPC insta-kill for wandering a step over the border.
Great way of using your words, but lemme break this down for ya.

You say the reds are the whining carebears because we don't want this obvious nerf, but thats because the PK's are rejecting this idea. If the admins where to post something about taking guard zones out of smaller towns such as Minoc, blues would whine and cry about it to, thus making them seem carebear. Or how about this as a better example.. when the admins first posted that they where going to allow reds into town, I bet the blues whined and cried seeming a rather carebear, by your standards at least.

I've read all the posts and I agree there would be some interesting stuff, but it still does not outweigh the end outcome to me.

Someone posted earlier that they where on a miner, and after starting combat outside of guards, they couldn't call guards when they reached town. You have to let the person hit you while in town to call guards, and the guards will take care of the fool stupid enough to chase you into town.. This is currently active on the shard.

Also everyone who made a post about the views on this poll... every time you open this poll it adds a count to the view, even if you've opened it more than once... 1,400 people have not read this post...I've opened this poll several times myself, as I'm sure others have as well.

I honestly don't see what the big deal is with reds being in town in the first place. It gives us something to do, and if you are at least smart enough not to attack us in town unless your 100% sure you can kill us, then it should never have been a problem.

Quote:
Originally Posted by Mark View Post

Reds with no penalties is "Trammel". If you guys can't handle a challenge, thats fine. Just don't piss and moan and call it something it isn't.
And Mark.. this is being Trammy for the blues... You mean to tell me that if someone attacks me, and hauls ass to the guard lines and gets inside town, I can't go in and kill him? Reds with no penalties doesn't even count as Trammel. It means those blues (and other reds not associated with each other) need to watch their asses. I'll say it again.. if the person is foolish enough to attack a red, they better be prepared for a fight, and not try to pansy out of it. THUS making them trammel...
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  (#109 (permalink)) Old
I_have_fans Offline
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Re: RFC: Reds and Towns - 11-16-2007, 02:15 AM

3. Anytime a red tries to preform a negative action on a blue in a guard zone, block the action... Make it say "You cannot do that here" or something...

There, now reds can be in town, and they can fight, but that cant be lame pricks and gate in 10 people to kill a few poor noobs that are just hanging out macroing snooping or something stupid.

------------

Sorry for messing up the quote.. But this is the compromise that should have been proposed. This man is brilliant.
   
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  (#110 (permalink)) Old
glowing nougat Offline
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Re: RFC: Reds and Towns - 11-16-2007, 02:43 AM

with 15 seconds wouldn't reds still be able to gate in and town kill afk people?

sorry if this has been posted already but doing this doesn't fix the problem
   
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