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Bartuc Offline
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Join Date: Dec 2005
Location: Japan
Age: 25
Arms Lore - 12-21-2006, 03:46 AM

Arms lore is kinda useless cos it just tells u how close current DUR is to max DUR. When u check an axe that is repaired several times its still identified as "New".

Why dont u change this like...

weap.LabelTo( from, String.Format("Durability {0} / {1}", weap.Hits, weap.MaxHits));

I think theres no reason that weapon durability should be masked.
   
 


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