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Re: New Guild Outline |
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05-19-2009, 04:01 PM
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#11 (permalink)
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Newbie
Rocangus is offline
Join Date: May 2009
Age: 29
Posts: 57
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Re: New Guild Outline
My initial thought is the ant idea is too obscure to succeed unless the rp community is exceedingly active. My experience here is that it is hard enough to find paladins, undead, orc, etc. To get a viable colony of ants would be a stretch.
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Re: New Guild Outline |
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05-19-2009, 04:21 PM
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#12 (permalink)
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Forum Expert
Vek is offline
Join Date: Feb 2008
Location: Florida
Posts: 1,057
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Re: New Guild Outline
Quote:
Originally Posted by Rocangus
My initial thought is the ant idea is too obscure to succeed unless the rp community is exceedingly active. My experience here is that it is hard enough to find paladins, undead, orc, etc. To get a viable colony of ants would be a stretch.
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Well really the name and design of the guild isn't what draws people in. Its really judged by the things they do, how much of an impact they make, and how strong the guild proves to be(pvp wise, and roleplay wise).
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Re: New Guild Outline |
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05-19-2009, 08:17 PM
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#13 (permalink)
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Newbie
Rocangus is offline
Join Date: May 2009
Age: 29
Posts: 57
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Re: New Guild Outline
Quote:
Originally Posted by Vek
Well really the name and design of the guild isn't what draws people in. Its really judged by the things they do, how much of an impact they make, and how strong the guild proves to be(pvp wise, and roleplay wise).
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I'd have to respectfully disagree in what you feel draws members to a guild. In my experience, roleplayers need to be able to identify with the character, or the very least the back story, in order to get a following. Only once a following is established can you even hope to make 'an impact' and prove your strenght 'pvp wise, and role play wise.' That's one RPer's opinion though.
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Re: New Guild Outline |
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05-28-2009, 10:43 AM
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#14 (permalink)
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Newbie
Altra is offline
Join Date: Dec 2008
Location: Pittsburgh
Posts: 75
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Re: New Guild Outline
this went out the window i assume?
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Re: New Guild Outline |
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05-28-2009, 04:00 PM
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#15 (permalink)
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Forum Expert
Vek is offline
Join Date: Feb 2008
Location: Florida
Posts: 1,057
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Re: New Guild Outline
Yea i desided i didnt really want to go through the trouble this type of guild would bring me and i figured not many people wanted to RP ants. I was just thinking of something original and i came up with ants. but anyways I'm back to running savages
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Re: New Guild Outline |
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06-03-2009, 05:29 PM
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#16 (permalink)
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Lurker
Aarben is offline
Join Date: May 2009
Location: TR, Istanbul
Age: 30
Posts: 3
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Re: New Guild Outline
Ant rp? It would be very interesting and strange. Imho, it does not work.
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AIM (Sn): Aarbenuo
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Re: New Guild Outline |
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06-04-2009, 03:23 PM
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#17 (permalink)
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Forum Expert
Vek is offline
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Location: Florida
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Re: New Guild Outline
Quote:
Originally Posted by Aarben
Ant rp? It would be very interesting and strange. Imho, it does not work.
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I decided the same thing, so the guild is no more
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Re: New Guild Outline |
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06-05-2009, 04:59 AM
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#18 (permalink)
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Newbie
Rhombus. is offline
Join Date: Feb 2009
Location: Northern Europe
Posts: 33
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Re: New Guild Outline
It could possibly be the most excentric guild-concept i have ever heard, it even surpasses the dinosaur guild some guy tried to start here a while ago
On Europa we used to have a guild that roleplayed centaurs, they would ride their horses everywhere, even at guild meetings, people going past outside were a bit puzzled
Rhombus
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Re: New Guild Outline |
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06-05-2009, 06:03 AM
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#19 (permalink)
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Forum Expert
uonoobs is online now
Join Date: Jan 2006
Location: Yew bank.
Age: 21
Posts: 3,358
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Re: New Guild Outline
i remember one guy trying to make a star wars rp guild here
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Re: New Guild Outline |
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06-05-2009, 09:04 AM
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#20 (permalink)
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Forum Expert
Vek is offline
Join Date: Feb 2008
Location: Florida
Posts: 1,057
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Re: New Guild Outline
Yea i remember that as well. I also remember being there when his houses fell lol. I believe one of them had like 2 one of a kind rares.
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