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Re: New Guild Outline
Old 05-19-2009, 04:01 PM   #11 (permalink)
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Re: New Guild Outline

My initial thought is the ant idea is too obscure to succeed unless the rp community is exceedingly active. My experience here is that it is hard enough to find paladins, undead, orc, etc. To get a viable colony of ants would be a stretch.
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Re: New Guild Outline
Old 05-19-2009, 04:21 PM   #12 (permalink)
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Talking Re: New Guild Outline

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Originally Posted by Rocangus View Post
My initial thought is the ant idea is too obscure to succeed unless the rp community is exceedingly active. My experience here is that it is hard enough to find paladins, undead, orc, etc. To get a viable colony of ants would be a stretch.
Well really the name and design of the guild isn't what draws people in. Its really judged by the things they do, how much of an impact they make, and how strong the guild proves to be(pvp wise, and roleplay wise).
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Re: New Guild Outline
Old 05-19-2009, 08:17 PM   #13 (permalink)
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Re: New Guild Outline

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Well really the name and design of the guild isn't what draws people in. Its really judged by the things they do, how much of an impact they make, and how strong the guild proves to be(pvp wise, and roleplay wise).
I'd have to respectfully disagree in what you feel draws members to a guild. In my experience, roleplayers need to be able to identify with the character, or the very least the back story, in order to get a following. Only once a following is established can you even hope to make 'an impact' and prove your strenght 'pvp wise, and role play wise.' That's one RPer's opinion though.
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Re: New Guild Outline
Old 05-28-2009, 10:43 AM   #14 (permalink)
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Re: New Guild Outline

this went out the window i assume?
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Re: New Guild Outline
Old 05-28-2009, 04:00 PM   #15 (permalink)
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Re: New Guild Outline

Yea i desided i didnt really want to go through the trouble this type of guild would bring me and i figured not many people wanted to RP ants. I was just thinking of something original and i came up with ants. but anyways I'm back to running savages
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Re: New Guild Outline
Old 06-03-2009, 05:29 PM   #16 (permalink)
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Re: New Guild Outline

Ant rp? It would be very interesting and strange. Imho, it does not work.
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Re: New Guild Outline
Old 06-04-2009, 03:23 PM   #17 (permalink)
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Re: New Guild Outline

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Ant rp? It would be very interesting and strange. Imho, it does not work.
I decided the same thing, so the guild is no more
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Re: New Guild Outline
Old 06-05-2009, 04:59 AM   #18 (permalink)
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Re: New Guild Outline

It could possibly be the most excentric guild-concept i have ever heard, it even surpasses the dinosaur guild some guy tried to start here a while ago

On Europa we used to have a guild that roleplayed centaurs, they would ride their horses everywhere, even at guild meetings, people going past outside were a bit puzzled

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Re: New Guild Outline
Old 06-05-2009, 06:03 AM   #19 (permalink)
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Re: New Guild Outline

i remember one guy trying to make a star wars rp guild here
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Re: New Guild Outline
Old 06-05-2009, 09:04 AM   #20 (permalink)
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Re: New Guild Outline

Yea i remember that as well. I also remember being there when his houses fell lol. I believe one of them had like 2 one of a kind rares.
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