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Son of Wanker Offline
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A written expresion to wipe faction points. - 08-17-2008, 02:40 PM

A good quote by Henry Ford is: "If i asked my customers what they wanted, they would have said a faster horse." Meaning that this isn't just about what we (the players) want, but what i feel is best for the players/server. I wanted to take the time to try to explain with my thought process as to why a faction point wipe would be beneficial, not just polls and random postings. I have been playing this server off and on now for 1,541 days to the day today. If i offer anything, i offer experience to the situation. I have been through many changes affecting the faction community and server overall, and what i know best is the community that i have been so active in for so long.

First lets take a look at the current pvp situation on the server: order/chaos is dead, pking is undergoing a major decline, and dueling system is becoming less and less influential every day. I personally feel as if factions is UOG's crutch for the time being, holding up our pvp community.

Now as for the community i express great disappointment in, however i accept i am apart of the problem as much as the next. The current faction situation in a nut shell is best described by the mentality of "play to win". This then results in large groups and guilds. Enjoyment for the game no longer comes from the playing experience, but from winning. As a result to that now, we are all witness as to what that ideology can do to the server. Hindering it so much that players avoid playing unless they have enough numbers to be the least bit effective. Often this leads to the original group with logging off, thus no one has any fun, any fights.

Now, to fix the community is another thread for another day, and to be frank from my own personal experiences I do not see it possible. However i feel we can make some attempts to fix the broken system by which we all play. Points are the badge we wear to show our dominance, our superiority. Yes, points are nothing...but how does anyone argue as to why we need 10+ people to not just fight in factions, but to kill it. Okay, so we know points do not express ones individual ability of skill on this game, but it does express the current situation as to why we cant have fun/fair/reasonable fights any longer on this server. Now if we can all have 10 v 10 fights, i would offer no complaints...but being practical we all know this isn't real and is less likely than anything.

My solution is to wipe faction points. My theory is in that if faction points are wiped, we have less to lose. This is UO at its heart, no? Risk vs. Reward. With less to risk, maybe players for the time being will not be worried about logging in with overpowering numbers. With the current changes to factions, the ability to lose a cap of 100 points i feel is right at heart, but not walking in the right direction. As what I was expressing above, this I feel will result in the community being less willing to play unless they have overwhelming odds to win. And with overwhelming odds tilted towards one side, it is a high discouragement towards other groups to even bother playing. If you don't play, you don't lose.... going back to the mentality of playing to win. I then feel it would be in our best interest to wipe factions of all points, putting us in a situation with less to lose, and more focus towards what we have to gain. Because people really wont risk a fight (they're loss/they're death/they're points) unless its a sure thing, aka we have the upper hand. It is not about there is too many points in the system. It is about that having too many points in the system directly affects the playing mentality of the community as a whole, and hurts the level of activity of faction pvp.

While we all enjoy a good upset, they're scarce because they are an upset. Sure its fun to kill 2 people in a 5 v 11 fight, but after you do that like 3 times , having res, restock and etc it becomes less fun. This could even be a yearly thing. Factions then doesn't become about hording the most points, instead a player created race as to who achieves the most by the end of the faction point cycle? Yes maybe towards the last winding months it may discourage some players/groups/guilds to not play seeing they wont get enough points by the end of the cycle. However i would pick a less active month or few months until a new point cycle restarts, compared to the current everyday struggle of matching numbers or not playing at all, way of UO. Atrophy was a huge advancement into faction pvp community, but at this stage it is not enough.

I was witness to the first faction wipe. Guilds who have been embedded into one faction, then suddenly changed factions making things interesting for a period of time. As well as a increase to faction pvp activity.

The counter argument obviously is that this will do the opposite, and discourage players to play for a significant amount of time. Though people in factions now play to win, and win by all cost (unless it may risk them dying and losing points). My support of a point wipe will not make big guilds break up, but instead offer these big group players to play without having to need an overwhelming group to participate. It will help people play more (possibly attract new people), BECAUSE bigger "bully" groups will be less scarce. And hell, is there really a guild who is going to stop playing because they lost points? BUT is there more people willing to play more if they are not going to be outnumbered by double digits?

Hopefully the right people take time to examine this, and consider it. I wanted to try to take a few moments to logically write something out as to why it would be a good move to make, and not just having everyone screaming yes or no. Hopefully inspire others to add and correct my proposal. While my write up may not be that great, i feel the idea it is showcasing needs to be heard.

Note that these are all my opinions and views, and i can only speak for myself.
   
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Slip Offline
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Re: A written expresion to wipe faction points. - 08-17-2008, 02:43 PM

2lng2rd


   
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Marbelou Offline
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Re: A written expresion to wipe faction points. - 08-17-2008, 03:28 PM

U just wrote something that long about some points in a game, rethink ur life.


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Countessa Offline
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Re: A written expresion to wipe faction points. - 08-17-2008, 03:54 PM

If you're not going to read it, and you don't care, why reply?

I'm definitely not an expert on factions. Tbh I only understand the basics of factions, but the OP explains his thoughts very well.
I've seen many players ask for a point reset but I'm not sure how well resetting points on a cycle would work. Perhaps at the end of each cycle a trophy could be awarded to the faction with the most points (factoring in the number of players in the faction) dated and placed in the faction base or on display somewhere. Something that means the points are completely 'lost'. For further enticement, the top three player or guilds for the time period could be included on the trophy.


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Re: A written expresion to wipe faction points. - 08-17-2008, 04:05 PM

That probably took an hour to write and benefited the whole UOG community with insight to something that needs to be improved upon. Time well spent IMO.



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Re: A written expresion to wipe faction points. - 08-17-2008, 04:13 PM

Quote:
Originally Posted by Rikomi-hybrid View Post
That probably took an hour to write and benefited the whole UOG community with insight to something that needs to be improved upon. Time well spent IMO.
TOO BAD YOU AND SHITESSA ARE THE ONLY NERDS TO READ IT
   
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Re: A written expresion to wipe faction points. - 08-17-2008, 04:24 PM

Can staff delete this and the one ^^ + give him warning.



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Re: A written expresion to wipe faction points. - 08-17-2008, 04:49 PM

That post was a very well thought out post. I've never had a faction character other than my thief in, but I just recently created an alchemist/fencer to join a faction.

This being said, on a personal level, I don't agree on wiping points. Simply because, why do it? If many people cared about points, I believe there would be many more duelists. Dueling has a ranking system. Now, if this same ranking system went into factions, and got reset, I believe this would be a great idea. Perhaps the top players could get benefits, and anyone caught killing a faction alt would be personally attended by the "upper powers" and get a negate to their character. Perhaps a permanent stat-loss that required a character to be re-trained.

Like i said, I'm no expert on the faction point system. But, very well written post once again, nice to see that people can sit and think about something every now and then. +1 for Son of Wanker
   
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Re: A written expresion to wipe faction points. - 08-17-2008, 04:55 PM

Quote:
Originally Posted by Son of Wanker View Post
A good quote by Henry Ford is: "If i asked my customers what they wanted, they would have said a faster horse." Meaning that this isn't just about what we (the players) want, but what i feel is best for the players/server. I wanted to take the time to try to explain with my thought process as to why a faction point wipe would be beneficial, not just polls and random postings. I have been playing this server off and on now for 1,541 days to the day today. If i offer anything, i offer experience to the situation. I have been through many changes affecting the faction community and server overall, and what i know best is the community that i have been so active in for so long.

First lets take a look at the current pvp situation on the server: order/chaos is dead, pking is undergoing a major decline, and dueling system is becoming less and less influential every day. I personally feel as if factions is UOG's crutch for the time being, holding up our pvp community.

Now as for the community i express great disappointment in, however i accept i am apart of the problem as much as the next. The current faction situation in a nut shell is best described by the mentality of "play to win". This then results in large groups and guilds. Enjoyment for the game no longer comes from the playing experience, but from winning. As a result to that now, we are all witness as to what that ideology can do to the server. Hindering it so much that players avoid playing unless they have enough numbers to be the least bit effective. Often this leads to the original group with logging off, thus no one has any fun, any fights.

Now, to fix the community is another thread for another day, and to be frank from my own personal experiences I do not see it possible. However i feel we can make some attempts to fix the broken system by which we all play. Points are the badge we wear to show our dominance, our superiority. Yes, points are nothing...but how does anyone argue as to why we need 10+ people to not just fight in factions, but to kill it. Okay, so we know points do not express ones individual ability of skill on this game, but it does express the current situation as to why we cant have fun/fair/reasonable fights any longer on this server. Now if we can all have 10 v 10 fights, i would offer no complaints...but being practical we all know this isn't real and is less likely than anything.

My solution is to wipe faction points. My theory is in that if faction points are wiped, we have less to lose. This is UO at its heart, no? Risk vs. Reward. With less to risk, maybe players for the time being will not be worried about logging in with overpowering numbers. With the current changes to factions, the ability to lose a cap of 100 points i feel is right at heart, but not walking in the right direction. As what I was expressing above, this I feel will result in the community being less willing to play unless they have overwhelming odds to win. And with overwhelming odds tilted towards one side, it is a high discouragement towards other groups to even bother playing. If you don't play, you don't lose.... going back to the mentality of playing to win. I then feel it would be in our best interest to wipe factions of all points, putting us in a situation with less to lose, and more focus towards what we have to gain. Because people really wont risk a fight (they're loss/they're death/they're points) unless its a sure thing, aka we have the upper hand. It is not about there is too many points in the system. It is about that having too many points in the system directly affects the playing mentality of the community as a whole, and hurts the level of activity of faction pvp.

While we all enjoy a good upset, they're scarce because they are an upset. Sure its fun to kill 2 people in a 5 v 11 fight, but after you do that like 3 times , having res, restock and etc it becomes less fun. This could even be a yearly thing. Factions then doesn't become about hording the most points, instead a player created race as to who achieves the most by the end of the faction point cycle? Yes maybe towards the last winding months it may discourage some players/groups/guilds to not play seeing they wont get enough points by the end of the cycle. However i would pick a less active month or few months until a new point cycle restarts, compared to the current everyday struggle of matching numbers or not playing at all, way of UO. Atrophy was a huge advancement into faction pvp community, but at this stage it is not enough.

I was witness to the first faction wipe. Guilds who have been embedded into one faction, then suddenly changed factions making things interesting for a period of time. As well as a increase to faction pvp activity.

The counter argument obviously is that this will do the opposite, and discourage players to play for a significant amount of time. Though people in factions now play to win, and win by all cost (unless it may risk them dying and losing points). My support of a point wipe will not make big guilds break up, but instead offer these big group players to play without having to need an overwhelming group to participate. It will help people play more (possibly attract new people), BECAUSE bigger "bully" groups will be less scarce. And hell, is there really a guild who is going to stop playing because they lost points? BUT is there more people willing to play more if they are not going to be outnumbered by double digits?

Hopefully the right people take time to examine this, and consider it. I wanted to try to take a few moments to logically write something out as to why it would be a good move to make, and not just having everyone screaming yes or no. Hopefully inspire others to add and correct my proposal. While my write up may not be that great, i feel the idea it is showcasing needs to be heard.

Note that these are all my opinions and views, and i can only speak for myself.

point farmers are going to be point farmers

whether you wipe or not

vote order chaos 08


hi qt



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Son of Wanker Offline
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Re: A written expresion to wipe faction points. - 08-17-2008, 07:04 PM

Quote:
Originally Posted by Countessa View Post
If you're not going to read it, and you don't care, why reply?

I'm definitely not an expert on factions. Tbh I only understand the basics of factions, but the OP explains his thoughts very well.
I've seen many players ask for a point reset but I'm not sure how well resetting points on a cycle would work. Perhaps at the end of each cycle a trophy could be awarded to the faction with the most points (factoring in the number of players in the faction) dated and placed in the faction base or on display somewhere. Something that means the points are completely 'lost'. For further enticement, the top three player or guilds for the time period could be included on the trophy.
The cycle thing was just something i thought of while writing this and tried best i could to explain it in my short amount of time. But to be honest, for me its just a small bonus, while the basis of my point was trying to demonstrate how factions is being hindered by the current mental atmosphere within the game. I'm sure you understand that all anyways, lol...i just wanted to say that the cycle idea whether good or bad should hold no weight to the problem presented.

ty tho
   
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