Re: Would you like to see a more accurate world spawn?
I would like to see the spawns more accurately instituted. It seems to me dungeons, particuarly, were designed to "house" specific spawn. Destard, for instance, always has been the "dragon dungeon;" hence, players have always been able to count on dragons of various kinds spawning there (ancient wyrms, dragons, drakes, etc.)
Wrong was always a higher level humanoid dungeon. It gave sanction to ogres, trolls, ettins, ogre lords, etc. I remember building archery standing behind the tables in Wrong level 2 shooting ogre lords and waiting for pks to come and wreck the party.
With that said, there have been changes to the game in the time in between now and then, and the dungeons certainly should represent these alterations. Yet, the integrity of the dungeons and the hordes they house should, or rather, I beleive should be upheld. Wrong should remain a humanoid dungeon. The spawn that infests this dungeon may change, but the type of creatures that inhabit it should not, in my opinion. The same holds true for Shame (elementals), Deceit (undead), Destard (dragons), Hythloth (demons), Covetuous (?), and Despise (humanoids).
Also, i think to encourage fighting in dungeons, spawns should be area specific rather than overwhelming so hat fighting has an oppurtunity to take place. The Ancient Wyrm spawn, currently, is a good model of this idea.
Finally, i would like to see treasure chests spawn loot (maybe dungeon rares, or simply gold and items like old).
With all of that said, I love this game and will except the changes or non-changes that the staff of Hybrid decide to implement.