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Weapon and Armor Attributes

Countessa

Knight
Weapon and Armor Attributes

Weapon Attributes
- from weakest to strongest, are as follows:
  • Weapon Durability
    - how much damage the item can take before breaking
    Durable
    Substantial
    Massive
    Fortified
    Indestructible

  • Tactics Bonus
    - extra power
    Accurate
    Surpassingly Accurate
    Eminently Accurate
    Exceedingly Accurate
    Supremely Accurate

  • Damage Bonus
    Ruin +1
    Might +3
    Force +5
    Power +7
    Vanquishing +9

  • The craftsman's exceptional bonus is a 30% increase of the base damage (about the equivalent of a might)

Runic Weapons acquire the following attributes:

  • Dull Copper - Durable/Accurate
  • Shadow - Durable / Ruin
  • Copper - Fortified / Ruin / Surpassingly Accurate
  • Bronze - Fortified / Might / Surpassingly Accurate
  • Gold - Indestructible / Force / Eminently Accurate
  • Agapite - Indestructible / Power / Eminently Accurate
  • Verite - Indestructible / Power / Exceedingly Accurate
  • Valorite - Indestructible / Vanquishing / Supremely Accurate



Armor Attributes
- from weakest to strongest, are as follows:

  • Durability Levels
    Durable
    Substantial
    Massive
    Fortified
    Indestructible

  • Protection Levels
    Defense
    Guarding
    Hardening
    Fortification
    Invulnerability
 

-Kevin

Wanderer
Re: Weapon and Armor Attributes

If I am crafting armor,
is there a bonus to the quality of the item if the item is exeptional.

I know for weapons its pretty much like it having might if it is exeptional,
just couldnt find any of the info regarding armor.

Thanks tess
 

wkstrm

Lord
Re: Weapon and Armor Attributes

-Kevin;1904605 said:
If I am crafting armor,
is there a bonus to the quality of the item if the item is exeptional.

I know for weapons its pretty much like it having might if it is exeptional,
just couldnt find any of the info regarding armor.

Thanks tess

yes there is bonus both to AR and durability if I remember correctly.
 
Actually, unless it was changed, the code doesn't quite agree with the 30% number. And there is a durability bump of +20 for exceptional weapons. Here's the parts of the code that concern weapon damage and durability. +4 is halfway between might and force. It means that a runic weapon of force is exactly equal in damage output to a weapon of vanquishing with the same tactics modifier. Also note that for most weapons, base durability is a random number between 30 to 100, so an indestructible runic may not be much more durable than a lesser sword, or it may be close to the 255 maximum.

// Old quality bonus:
#if false
/* Apply quality offset
* : Low : -4
* : Regular : 0
* : Exceptional : +4
*/
damage += ((int)m_Quality - 1) * 4.0;
#endif

/* Apply damage level offset
* : Regular : 0
* : Ruin : 1
* : Might : 3
* : Force : 5
* : Power : 7
* : Vanq : 9

And this is armor durability:
public int GetDurabilityBonus()
{
int bonus = 0;

if ( m_Quality == ArmorQuality.Exceptional )
bonus += 20;

switch ( m_Durability )
{
case ArmorDurabilityLevel.Durable: bonus += 20; break;
case ArmorDurabilityLevel.Substantial: bonus += 50; break;
case ArmorDurabilityLevel.Massive: bonus += 70; break;
case ArmorDurabilityLevel.Fortified: bonus += 100; break;
case ArmorDurabilityLevel.Indestructible: bonus += 120; break;
}
 
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