plague_spores
Sorceror
The Order
The Order is now recruiting!
Good guild which rids the world of evil.
The guild will go on quests through dungeons which will be set to the theme of treasure hunts. Treasure chests with rewards will be the goal.
Quests will be given depending on skill level. If we have a lot of new players which are working on their templates we will take them on an easier quest.
The idea is to allow members to work on their templates while having fun.
Uniforms and supplies will be provided to members through quests.
Must have a non L337 SP3@K Name. Must be realistic sounding name.
To join AIM: knight of salas
or post in this thread with your contact information.
Titles/Classes
Commander
A commander is a leader of the group. Commander's can lead groups on quests and raids. Commanders are noted by their Red colored clothes. Commanders are permitted certain advantages in combat (this does not include commanders of the cleric class).
Clerics
Clerics are the healers and only magic casters of the guild. They wear white robes and may where a white floppy hat if they choose. Clerics may wear leather armor if they choose (minus the cap). They may also carry a staff of their choice.
Clerics are not allowed any offensive abilities this includes melee, ranged, magery, alchemy or any other offensive abililty (They may have wrestling).
The main purpose of clerics is to keep the group alive. Clerics should have healing/anatomy/magery/med in their template.
An example template for a cleric is as follows
Heal
Anat
Mage
Med
Resist
Inscribe
Spirit Speak
Clerics are only allowed to use spellbooks which the guild provides them with.
Archer
Archers are the only ranged attackers in the guild. They may use only normal Crossbows as their ranged weapon. Archers may also use broad swords and have swordsmanship.
Commanders of the archer class may use Heavy crossbows.
Archers wear the following:
White Cap
Plate Gorget
Plate Arms
Ring Gloves
Chain Tunic
Chain Leggings
Boots
White Surcoat
Archers templates should include at least Archery, Tactics, Anatomy, Heal.
Archers templates should not have Parry, Magery. or any other weapon skill besides archery and swordsmanship.
Example of an Archer Template:
Archery
Swordsmanship
Tactics
Anatomy
Healing
Resisting Spells
Forensic Evaluation
Knight
Knights are the melee fighters of the guild. They may use only Broadswords and Metal Kite Shields. Knights may use other weapons while dueling but must use the broadsword and shield while fighting with the group.
Commanders that are Knights may use any weapon skill and any weapon except fencing.
Knights wear the following:
Plate Helm
Plate Gorget
Plate Arms
Plate Gloves
Plate Tunic
Plate Leggings
White Surcoat
A Knights template should include Swordsmanship, Tactics, Anatomy, Parry, Heal.
A Knights template should not include Magery, Archery, Fencing.
Example of a Knights template:
Swordsmanship
Tactics
Anatomy
Heal
Parry
Poisoning
Resisting Spells
The Order is now recruiting!
Good guild which rids the world of evil.
The guild will go on quests through dungeons which will be set to the theme of treasure hunts. Treasure chests with rewards will be the goal.
Quests will be given depending on skill level. If we have a lot of new players which are working on their templates we will take them on an easier quest.
The idea is to allow members to work on their templates while having fun.
Uniforms and supplies will be provided to members through quests.
Must have a non L337 SP3@K Name. Must be realistic sounding name.
To join AIM: knight of salas
or post in this thread with your contact information.
Titles/Classes
Commander
A commander is a leader of the group. Commander's can lead groups on quests and raids. Commanders are noted by their Red colored clothes. Commanders are permitted certain advantages in combat (this does not include commanders of the cleric class).
Clerics
Clerics are the healers and only magic casters of the guild. They wear white robes and may where a white floppy hat if they choose. Clerics may wear leather armor if they choose (minus the cap). They may also carry a staff of their choice.
Clerics are not allowed any offensive abilities this includes melee, ranged, magery, alchemy or any other offensive abililty (They may have wrestling).
The main purpose of clerics is to keep the group alive. Clerics should have healing/anatomy/magery/med in their template.
An example template for a cleric is as follows
Heal
Anat
Mage
Med
Resist
Inscribe
Spirit Speak
Clerics are only allowed to use spellbooks which the guild provides them with.
Archer
Archers are the only ranged attackers in the guild. They may use only normal Crossbows as their ranged weapon. Archers may also use broad swords and have swordsmanship.
Commanders of the archer class may use Heavy crossbows.
Archers wear the following:
White Cap
Plate Gorget
Plate Arms
Ring Gloves
Chain Tunic
Chain Leggings
Boots
White Surcoat
Archers templates should include at least Archery, Tactics, Anatomy, Heal.
Archers templates should not have Parry, Magery. or any other weapon skill besides archery and swordsmanship.
Example of an Archer Template:
Archery
Swordsmanship
Tactics
Anatomy
Healing
Resisting Spells
Forensic Evaluation
Knight
Knights are the melee fighters of the guild. They may use only Broadswords and Metal Kite Shields. Knights may use other weapons while dueling but must use the broadsword and shield while fighting with the group.
Commanders that are Knights may use any weapon skill and any weapon except fencing.
Knights wear the following:
Plate Helm
Plate Gorget
Plate Arms
Plate Gloves
Plate Tunic
Plate Leggings
White Surcoat
A Knights template should include Swordsmanship, Tactics, Anatomy, Parry, Heal.
A Knights template should not include Magery, Archery, Fencing.
Example of a Knights template:
Swordsmanship
Tactics
Anatomy
Heal
Parry
Poisoning
Resisting Spells