Behavior on Demise:
Hitpoints are not explicitly set, and are therefore equal to the strength values. (Note: this also causes Cu Sidhes to only get a 5% extra hitpoints when spawned as a paragon, instead of a 400% bonus.)
Behavior on OSI:
I'm not sure, I only have the following documentation and this post as a reference. It seems like the hitpoints are a good way off, the stats are only slightly.
Supporting Documentation (URLs):
http://uo.stratics.com/database/view.php?db_content=hunters&id=2440
http://www.uoguide.com/Cu_Sidhe
Changes needed:
Change the stats to their correct values and set the hits explicitly using SetHits( min, max ).
The exact numbers will need some OSI verification.
Code:
SetStr( 1201, 1225 );
SetDex( 151, 170 );
SetInt( 251, 282 );
Behavior on OSI:
I'm not sure, I only have the following documentation and this post as a reference. It seems like the hitpoints are a good way off, the stats are only slightly.
Supporting Documentation (URLs):
http://uo.stratics.com/database/view.php?db_content=hunters&id=2440
http://www.uoguide.com/Cu_Sidhe
Changes needed:
Change the stats to their correct values and set the hits explicitly using SetHits( min, max ).
The exact numbers will need some OSI verification.