Re: [TESTING] New ML mods implementation
This is the rest of the test:
Direct damage:
just took a bow, put min and max damage equal, and Direct Damage 100%. Then I start attacking that chicken with 100% in all of resists but poison.
I always got same number, even by changing resist values, so it works.
Damage Modifier:
I set an elven quiver with 100% Damage Modifier, the chicken resists are 0.
All of weapons have same MinDamage and MaxDamage, that is 10.
Hit with a bow: 16 damage
bow with quiver: 32 damage
Then I set the chicken fire resist to 50 and used a bow 100% fire damage.
With bow: 8 damage
bow with quiver: 16 damage
bow with 100% Damage Increase but WITHOUT quiver (not Damage Modifier): 13
So, Damage Increase bonus is calculate BEFORE the resist reduction, Damage Modifier bonus AFTER it. That's how is in OSI so it's good.
No melee or spells are influenced by it.
Balanced:
Not much to say here... if the bow is not balanced, you can't drink potions while holding it. If it is balanced, you can as you are holding a 1-handed weapon.
I tried with a heal, cure, agility and nightsight potion and it works.
Velocity:
Put the 100% fire damage bow with 100% Velocity
I can do damage that is 3* tiles from you and your target. It's not influenced by Damage Increase or Damage Modifier (quiver)
At great distances it can be also 30! Wow!! Grab a velocity + hit lightning bow, people
No matter the kind of damage of the bow or of the quiver, the damage added from velocity is physical.
It is displayed as another number (confirmed to be as OSI)
Miscellaneous:
In all of this I have tried Consacrate Weapon and I haven't found anything about damages becoming doubled, only the kind of damage that switches to the best kind against target resist.
Quivers:
You can't dye them - OK
You can't pigment them - but Xavier told Quiver of Rage and Quiver of Elements are pigmentable in OSI!
You can't scrissor them - OK
If you doubleclick on them you have a gump like a basket container.
You can put only arrows in it.
You can't put crossbow bolts in - is it as OSI???
The
Weight Reduction works properly:
charged 500 arrows in a quiver (2 stones + 50 stones of arrows)
Togheter it would be 52 stones
when you put it, you are incremented only by 37 stones. It reflects the 30% of quivers weight reduction.
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Conclusions
I need you to check (and eventually to correct) about the pigments on those quivers and the bolts in the quiver.
Then, if everything I have written is OK and OSI-like, then I thank you and I say it's approved
little OT...
talking about pigmentable artifacts quivers... are ML artifacts pigmentable? I have tried also with Boomstick, Raed's Glory, Melisande's Corroded Hatchet and Wildfire Bow, and I wasn't able to pigment them.