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[SVN] Changes need to blacksmith crafting tools.

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Athena

Account Terminated
[SVN] Changes need to blacksmith crafting tools.

Behavior on Demise: You cannot open the blacksmith gump from the blacksmith tools away from a forge or anvil.

Behavior on OSI: You can double click the blacksmith tools to view the gump, and the message to use it near a forge and anvil only appears if you try to craft away from a forge or anvil. This message appears in the gump on OSI, on demise it shows as a localized message.

Supporting Documentation (URLs): None needed, I verified this on OSI myself.

Changes needed: Change the blacksmith tools so they can be used away from forges and anvils but not able to actually craft unless near a forge or anvil.

Code (optional): None

This screenshot was taken by britain moongate, you can see the anvil/forge message in the actual gump.

View attachment 15991
 

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  • smithtool.JPG
    smithtool.JPG
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Copern

Sorceror
Re: [CODER NEEDED] Changes need to blacksmith crafting tools.

I think before AOS and during AOS you actually had to be near a forge and anvil to open the gump. I think this was a change for SE or ML, but I don't really remember. If any one can tell me otherwise I'll change it. For now, here's a patch.
 

Attachments

  • blacksmithgump.patch
    1.9 KB · Views: 8

Erica

Knight
Re: [TESTING] Changes need to blacksmith crafting tools.

Can confirm this heres a picture i just took a second ago on osi no where near a anvil.
 

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  • Anvil tool.png
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Copern

Sorceror
Re: [TESTING] Changes need to blacksmith crafting tools.

Teeny weeny change. Doesn't affect anything but I was calling an end action for an action that never began anyway. I moved it's position in the Craft method at one point and forgot to remove the EndAction line.
 
Re: [TESTING] Changes need to blacksmith crafting tools.

Code:
if ( Core.Expansion <= Expansion.AOS )

isn't good just if (Core.AOS) ?
 

Copern

Sorceror
Re: [TESTING] Changes need to blacksmith crafting tools.

Uhh... thinking about that !Core.SE should work fine. I'm not sure why I did it that way.
 
Re: [TESTING] Changes need to blacksmith crafting tools.

oh right sorry, haven't seen the <= ... hehe I'm tired :)

Yes, !Core.SE should work. Let's have a look... (uome? :D )
 

uome

Bug Hunter
Re: [TESTING] Changes need to blacksmith crafting tools.

Should i be able to smelt, repair and enhance away from an anvil and forge because atm with this patch i can?
 

Copern

Sorceror
Re: [TESTING] Changes need to blacksmith crafting tools.

I don't think you are supposed to be able to. Will look into that.
 

Copern

Sorceror
Re: [TESTING] Changes need to blacksmith crafting tools.

Alright this should give the proper messages when trying to smelt, enhance, or repair items away from a forge and anvil. This should also fix the problem of being able to wander away from the forge/anvil on SVN and still being able to smelt, enhance, or repair. Of note is the "You must be near a forge and and anvil to repair items" message. Yes, there's two and's in it.
 

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  • blacksmithgump.patch
    2.9 KB · Views: 10

uome

Bug Hunter
Re: [TESTING] Changes need to blacksmith crafting tools.

I can't find anything wrong with this one.

I cannot craft, enhance or repair away from an anvil and forge.
I cannot move too far away from the forge with the gump open and craft, repair or enhance.
I cannot use a fire beetle and an unsecured coloured anvil to craft on.
The messages appear exactly as shown in the screenshot provided.
Tested with runic tools and dragon scale also.
Nice job :)
 

Hilde

Page
Re: [TESTING] Changes need to blacksmith crafting tools.

uome;650372 said:
I can't find anything wrong with this one.

I cannot craft, enhance or repair away from an anvil and forge.
I cannot move too far away from the forge with the gump open and craft, repair or enhance.
I cannot use a fire beetle and an unsecured coloured anvil to craft on.
The messages appear exactly as shown in the screenshot provided.
Tested with runic tools and dragon scale also.
Nice job :)

I can 2nd that. Also tried locked down forge and fire beetle and it still didn't work.
 
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