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Summon fey and Summon fiend mana cost

Bama

Bug Huntress
According to Bama's pictures:
Each SW summon should cost, per individual summon, 10 mana with 0 lmc. So, if you cast either of them with level 4 focus, and it summons 4, it should cost 40 mana with 0 lmc.


Oh snap what can have we opened up here?
A level 3 focus
Cast 4 fey at once
Mana cost of 36 at 40 LMC
6 mana for the first fey and 10 mana for each of the next 3?
More testing is required I think
Tina Fey_4-9_13.25.jpgTina Fey_4-9_13.25-1.jpg
 

Lucifall

Knight
Bama, please also report your findings about their stats and casting. I will post pictures of Demise's current pixies and imps later on.
 

Bama

Bug Huntress
They cast all 1st and 2nd circle damaging spells on you and buffs on themselves and gain in stats and skills
They also cast poison and fireball and lightning as well.Lots of melee attacks
I never saw or heard an e-bolt or flame strike spell cast on me like they do on Demise
Terrible screen shots (but it is difficult to anticipate their spells)Another_4-11_06.39.jpgAnother_4-11_06.40.jpgAnother_4-11_06.40-4.jpgAnother_4-11_06.41.jpgAnother_4-11_06.41-7.jpgAnother_4-11_06.41-8.jpgAnother_4-11_06.42-6.jpgAnother_4-11_06.42-17.jpg
 
while your at it you should test out immolating weapons, it shouldn't have a .25 delay on it and attunement, the shield should block damage after resists are factored not before.
 

Bama

Bug Huntress
M Ledbetter_4-11_17.34-2.jpg
What I don't see is an icon in the buff bar stating how long it lasts for and how much fire damage it inflicts
Does the damage it can inflict vary by different weapon speed on Demise like it does on OSI?

Tina Fey_4-11_17.31.jpgTina Fey_4-11_17.31-2.jpgTina Fey_4-11_17.31-4.jpg
 
These are the 2 things I question about immolate. When ml first came out on OSI i used immolate with a bone harvester, 120 spellweaving and a level 6 crystal. It hit for 8 damage vs 60 fire and didnt break para. We didnt have the buff bars back then so i couldnt tell you the exacts.

Code:
                public static void DoEffect( BaseWeapon weapon, Mobile target )
                {
                        Timer.DelayCall<DelayedEffectEntry>( TimeSpan.FromSeconds( 0.25 ), FinishEffect, new DelayedEffectEntry( weapon, target ) );
                }

Code:
  int damage = 5 + (int)( skill / 24 ) + FocusLevel;
 
so its 1 damage per .25 base swing rate + 1 damage per focus level?
and spellweaving level has no impact on the damage just the duration?
 

Bama

Bug Huntress
so its 1 damage per .25 base swing rate + 1 damage per focus level?
and spellweaving level has no impact on the damage just the duration?


A lance (4.25s) inflicts 21 fire damage at 120 skill and no focus for 15 seconds
A halbred (4s) inflicts 20 fire damage at 120 skill and no focus for 15 seconds
A smith's hammer (3.25s) inflicts 16 fire damage at 120 skill and no focus for 15 seconds
A kyrss (2s) inflicts 10 fire damage at 120 skill and no focus for 15 seconds


Focus Level 0
Skill....kyrss/hammer.Duration
24.............2/3.......11 seconds
48.............4/6.......12
72.............6/9.......13
96.............8/13......14
120...........10/16.....15

Focus Level 2

24............4/5..........13
48............6/8..........14
72............8/11.........15
96............10/15........16
120..........12/18........17

Focus Level 3
24............5/6..........14
48............7/9..........15
72............9/12.........16
96............11/16.......17
120..........13/19........18
 
Code:
int damage = (int)( skill / 24 * weaponspeed) + FocusLevel;

is what i got from that information which also lines up with the damage i remember dealing why back when.
 

Lucifall

Knight
Any input from staff on this issue?

We've been able to confirm that each summon should cost 10 base mana individually, instead of 10 per spell cast. The skill and stat issue is secondary, but should be looked upon as well.
 
How we went from feys to immolating weapon? :confused:

Oh snap what can have we opened up here?
A level 3 focus
Cast 4 fey at once
Mana cost of 36 at 40 LMC
6 mana for the first fey and 10 mana for each of the next 3?

Uhh... according to my calculations it would be 60 mana with 0 LMC


It's JUST about summon fey/fiend? Or EVERY spellweaving spell empowered with arcane focus gets an increase in mana cost?
 

Lucifall

Knight
How we went from feys to immolating weapon? :confused:



Uhh... according to my calculations it would be 60 mana with 0 LMC


It's JUST about summon fey/fiend? Or EVERY spellweaving spell empowered with arcane focus gets an increase in mana cost?

Just feys and imps. Each mobile summoned should cost 10 mana. 2 mobs = 20 mana, 3 mobs = 30 mana, etc. I am not sure if the LMC only applies to the first summon, or all of them.

Also, their skills are wrong.
 
Here you are.

This will do the following:
- make fey/fiend mana cost 10 x number of summons (so with an arcane focus level 3 you have 4 summons = 40 mana)
- only the first one is LMC affected (so in the same situation as before with 40 LMC you spend 36 mana (6 + 10 + 10 + 10)
- if you have mana only for a certain number of summons, the exceeding ones won't be summoned (i.e. Arcane focus level 3, so 4 summons, I have 22 mana at 0 LMC, only 2 summons will appear).


When will we see a progress in terms of RunUO revision numbers? There is almost a full forum page with fixes!
 

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