UOGamers Community

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • To obtain new Razor updates, please reinstall Razor from our new website.

State of Yew RoE

Sintoo

Sorceror
State of Yew RoE

This is some extracts out of the old Crossroads of Yew Laws of War and the 20th October 2006 - CoRe Rules of engagement all bundled up in to one.


I've already contacted some of you and discussed the matter, this will be the Rules of engagement the State of Yew will be following.
Anyone wishing to war us or engage in any form of combat will have to agree upon it.
If you find any of these terms unacceptable please explain why in a rational and sensible way and we may be able to discuss the matter further.




General Rules of Conduct

  • No obscene language or immature attitude accepted.

  • Stay in character at all times. It is up to the respective Leaders and experienced members to maintain this.

  • All guildmembers must have their guild abbreviation shown, except if they are civilians, or have an assassin class.

  • No Banning from houses, and Remove should only be used in roleplayed context in non-combat situations. *kicks out assassin through window*

  • Avoid attacking characters that are obviously disconnected (but don't expect people to notice in the heat of battle, and don't complain when mistakes are made)
  • If there is any complaint, grievance, or other issue with a player or guild, it must be dealt with between the respective GMs.

  • Do not force players to PvP, always give alternative options (running away, being taken prisoner, etc). In all cases, ensure players are not AFK or disconnected before attacking.

  • If there is an intention to attack a guild's normal area in force, check with any relevant GMs first to ensure that the timing is reasonable.

  • All players must carry a yellow bag in which items available for looting or stealing must be kept. In addition to one or more items from this bag, food, drink, gems, and gold may be taken per victim.



Rules of Engagement/PvP specific rules

  • If knocked unconscious or killed, do not continue to fight or otherwise take part in any ongoing battles (eg healing others or stealing) for 30 minutes, during which time a deathrobe must be worn.* RPing injured (walking and talking) is permitted. Battle may be rejoined with another character only on home territory.

  • Player crafted armour & weapons only, but no runics and no special wood items.*

  • In a pre-arranged battle, each guild may field two riders at any one time. These may not be used by ranged attackers. Mounts must be set to guard their owner (ethereals are strongly discouraged but allowed at the discretion of GMs). Once a rider is dismounted in a battle, they may not remount for the duration of that battle. Outside of planned battles, guilds may have up to two riders patrolling their home territory at any time.*


Captives


  • If you do not have 30 minutes to spare as prisoner, do not go anywhere near enemy territory!

  • If the battle was started on your Homelands and you outnumber the enemy, then once the battle is over you may take the Injured ones captive.

  • Captives still count as Injured for the next 30 minutes.

  • You may of course still take prisoners without defeating them if they don't fight back or flee.



Specific skill limitations
  • No powerscrolls or stat scrolls.*

  • Conflagration and explosion potions may only be used by a character with at least 70 alchemy skill. Greater conflagration and explosion potions may only be used by GM alchemists.*

  • Poisoned weapons may only be used by a character which with at least 70 poisoning skill. Deadly poison may be used if the character has sufficient skill to apply it. This also applies to shuriken.*


  • Tamers may not use any pets which take more than one control slot, and may only use two pets at a time. Once a pet has died it may not return to the encounter for 30 minutes.*


  • Mages, necromancers and paladins may not use offensive area spells. Mages are restricted to a single summoned creature at a time which may not include a blade spirit, daemon or energy vortex. Necromancers may summon familiars except death adders, and use animate dead but not revenants.*


*Applies only to RP PvP, not to PvM (or non-PvP RP: in other words, if you want to RP testing explosion potions on yourself, or have a dragon following you around in town, that's fine; just don't do it in combat).
 
Top