psz
Administrator
New Pricing System
Due to the fairly overwelming vote, I've implemented the pricing system based on resources.
This will most likely be the only intentional deviation from OSI we shall do.
I may very well adjust the price factors as the shard gets more populated (as a way of encouraging more player-player interaction).
Here's an example:
Due to the fairly overwelming vote, I've implemented the pricing system based on resources.
This will most likely be the only intentional deviation from OSI we shall do.
I may very well adjust the price factors as the shard gets more populated (as a way of encouraging more player-player interaction).
Here's an example: