MadeInQuebec
Forum Member of the Year 2008
Logical Skill Training Order
What I did here is I went through all the skills in the Knowledge Base UO Gamers: Hybrid Knowledgebase :: Skills and Stats
I tried to imagine where I would train each of the skills in order to be most efficient according to Hybrid's skill gain system and here is what I come up with. It might vary a little bit from one person to another, and there is a few skills I had no idea where to place due to the fact that I never trained them, have no idea how hard they are. So if anyone has a suggestion about them, let me know and I'll move them.
This can be usefull for new players that have acquired some ressources and want to get on building a character, it will offer them a fairly logical order to work with. Keep in mind this is based on a personal opinion, but all in all, it should be a good general guideline.
Animal Taming (time consuming)
Blacksmithing (ressource consuming)
Carpentry (ressource consuming)
Tailoring (ressource consuming)
Tinkering (usefull for training of any crafting skill)
Bowcraft/Fletching (ressource consuming)
Cartography (ressource consuming)
Inscription (along Meditation)
Poisoning (time and ressource consuming)
Magery & Meditation (ressource consuming)
Alchemy (ressource consuming, but kegs are good to have anyway)
Lockpicking (see posts below)
Resisting Spell (ressource consuming)
Archery (time and ressource consuming)
Provocation (time consuming)
Discordance (time consuming)
Peacemaking (time consuming)
Hiding (time consuming)
Stealth (easy to macro)
Lumberjacking
Parrying
Mace Fighting
Swordsmanship
Fencing
Wrestling
Tactics
Fishing (time consuming)
Tracking (time consuming)
Veterinary (easy to macro)
Healing (easy to macro)
Stealing (easy to macro)
Mining (makes money while you train, no need to rush)
Herding (easy to macro)
Anatomy (very easy to macro & gm overnight)
Snooping (very easy to macro & gm overnight)
Musicmanship (will most likely be trained before along with another bard skill)
Item Identification (very easy to macro & gm overnight)
Arms Lore (very easy to macro & gm overnight)
Spirit Speak (very easy to macro & gm overnight)
Detect hidden (easy to macro)
Evaluate Intelligence (very easy to macro & gm overnight)
Animal Lore (very easy to macro & gm overnight)
Unknown
-Remove traps
-Taste Identification
-Camping
-Forensic Evaluation
-Cooking
-Begging
What I did here is I went through all the skills in the Knowledge Base UO Gamers: Hybrid Knowledgebase :: Skills and Stats
I tried to imagine where I would train each of the skills in order to be most efficient according to Hybrid's skill gain system and here is what I come up with. It might vary a little bit from one person to another, and there is a few skills I had no idea where to place due to the fact that I never trained them, have no idea how hard they are. So if anyone has a suggestion about them, let me know and I'll move them.
This can be usefull for new players that have acquired some ressources and want to get on building a character, it will offer them a fairly logical order to work with. Keep in mind this is based on a personal opinion, but all in all, it should be a good general guideline.
Animal Taming (time consuming)
Blacksmithing (ressource consuming)
Carpentry (ressource consuming)
Tailoring (ressource consuming)
Tinkering (usefull for training of any crafting skill)
Bowcraft/Fletching (ressource consuming)
Cartography (ressource consuming)
Inscription (along Meditation)
Poisoning (time and ressource consuming)
Magery & Meditation (ressource consuming)
Alchemy (ressource consuming, but kegs are good to have anyway)
Lockpicking (see posts below)
Resisting Spell (ressource consuming)
Archery (time and ressource consuming)
Provocation (time consuming)
Discordance (time consuming)
Peacemaking (time consuming)
Hiding (time consuming)
Stealth (easy to macro)
Lumberjacking
Parrying
Mace Fighting
Swordsmanship
Fencing
Wrestling
Tactics
Fishing (time consuming)
Tracking (time consuming)
Veterinary (easy to macro)
Healing (easy to macro)
Stealing (easy to macro)
Mining (makes money while you train, no need to rush)
Herding (easy to macro)
Anatomy (very easy to macro & gm overnight)
Snooping (very easy to macro & gm overnight)
Musicmanship (will most likely be trained before along with another bard skill)
Item Identification (very easy to macro & gm overnight)
Arms Lore (very easy to macro & gm overnight)
Spirit Speak (very easy to macro & gm overnight)
Detect hidden (easy to macro)
Evaluate Intelligence (very easy to macro & gm overnight)
Animal Lore (very easy to macro & gm overnight)
Unknown
-Remove traps
-Taste Identification
-Camping
-Forensic Evaluation
-Cooking
-Begging