A
Azaazel-hybrid
Guest
Ind/Supremely/Power Katanas???
I have 3 of these and would like to know if they are worth anything?
I have 3 of these and would like to know if they are worth anything?
anteupjcook said:ohh wow, i totally forgot about indestructable......thx mark
i thougth tactics affected if u hit or not?
vance said:Are you fucking kidding me? Tactics affects damage and Weapon skill affects accuracy? I have thought the complete opposite for the 5 years I've been playing this damn game...
ouch. welcome to uo.vance said:Are you fucking kidding me? Tactics affects damage and Weapon skill affects accuracy? I have thought the complete opposite for the 5 years I've been playing this damn game...
same here but 7 years.. i thought say fencing did a little for the dmg and a little for the accuracy, tactics was your accuracy, and anatomy was dmg.. also.. i thought vanq was the damage and supremely accurate [accurate meaning how accurate you are at hitting] was how accurate u are at hitting.. wtf i think u may be wrongvance said:Are you fucking kidding me? Tactics affects damage and Weapon skill affects accuracy? I have thought the complete opposite for the 5 years I've been playing this damn game...
Mark said:Tactics has always been a damage modifier.
Azaazel said:Not sure where you were playing in the beta/dread days but I never noticed any damage add from tactics, it only increased accuracy even in T2A. I believe that's why they all have some type of accuracy after their name.
just a bunch of mumbo jumbo lolMark said:1) Determine Speed of Attack.
2) Determine % Chance to Hit.
3) Randomly determine base damage, within weapon's damage range.
4a) Determine Tactics Modifier to Damage Dealt to base damage.
4b) Add STR Bonuses to Damage Dealt to base damage.
4c) Add Anatomy Bonuses to Damage Dealt to base damage.
5) Double all Spell-damage against non-players.
6) Check for magical defenses. (Reactive Armor, for example).
7) Modify for Chance to Block an Attack with / Damage Absorbed by Shield. (Ignore if Defender is not wearing a shield).
8) Determine Hit Location
9) Modify for Damage Absorbed by Armor
10) Halve all remaining damage.
11) Apply final damage.
The values displayed below indicate the delay, in seconds, between strikes (swings of your weapon). The lower the number, the faster the rate of attack. If your stamina drops during battle, so will your attack speed. Values are rounded to the nearest tenth of second.
Speed of Attack (Second-Delay Between Strikes)
FORMULA: Attack Speed= 15,000 ?[Stamina +100] x Weapon Speed )
Weapon Speed Attacker's Stamina
5 25 50 75 100
20 7.5 6.0 4.9 4.2 3.7
30 4.8 3.9 3.3 3.0 2.4
35 4.0 3.4 2.9 2.4 2.1
40 3.6 3.0 2.6 2.1 1.9
45 3.1 2.7 2.3 2.0 1.7
50 2.8 2.4 2.0 1.6 1.5
55 2.6 2.3 1.8 1.5 1.3
60 2.4 2.0 1.6 1.5 1.2
70 2.1 1.6 1.5 1.2 1.0
80 1.8 1.5 1.2 1.0 0.9
Weapon Ability is equivalent to the Skill corresponding with the weapon wielded in combat.
% Chance to Hit
FORMULA: Hit Chance= ( Attacker's Weapon Ability + 50 ) ?[Defender's Weapon Ability + 50] x 2 )
Attacker's Combat Ability Defender's Combat Ability
5 25 50 75 100
5 50% 37% 28% 22% 18%
25 68% 50% 38% 30% 25%
50 91% 67% 50% 40% 33%
75 114% 83% 63% 50% 42%
100 136% 100% 75% 60% 50%
Not all of the Base Damage will necessarily go through and strike an opponent. Actual % of the Base Damage that is dealt is determined by the table below. Anywhere from 50% to 150% of the Base Damage will go through, depending on the Tactics skill of the Attacker.
Tactics Modifiers to Damage Dealt
FORMULA: % of Base Damage that is Dealt= Tactics + 50
Tactics % of Base Damage Dealt
10 60%
20 70%
30 80%
40 90%
50 100%
60 110%
70 120%
80 130%
90 140%
100 150%
<clipped>
Last modified: 07/01/1999 04:34:31
I know what I'm talking about here...