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Ind/Supremely/Power Katanas???

A

Azaazel-hybrid

Guest
Ind/Supremely/Power Katanas???

I have 3 of these and would like to know if they are worth anything?
 
M

Mark

Guest
Re: Ind/Supremely/Power Katanas???

They are worth a lot more today than they were yesterday.

Previously the indestructable attribute was nearly worthless but after today's durability changes it is very important for a weapon to have the highest hitpoints possible.

I'd say around 30k, because durability and tactics modifiers are at their max (and tactics contributes more to damage than the difference between power and vanq).
 
Re: Ind/Supremely/Power Katanas???

ohh wow, i totally forgot about indestructable......thx mark

i thougth tactics affected if u hit or not?
 
M

Mark

Guest
Re: Ind/Supremely/Power Katanas???

anteupjcook said:
ohh wow, i totally forgot about indestructable......thx mark

i thougth tactics affected if u hit or not?

Tactics only affects damage.

FYI, Accurate archery weapons raise the archery skill instead of tactics, and therefore the chance to hit.
 
A

Azaazel-hybrid

Guest
Re: Ind/Supremely/Power Katanas???

Thanks for the reply and answer :).
 

bballerjess

Wanderer
Re: Ind/Supremely/Power Katanas???

Are you fucking kidding me? Tactics affects damage and Weapon skill affects accuracy? I have thought the complete opposite for the 5 years I've been playing this damn game...
 
A

Azaazel-hybrid

Guest
Re: Ind/Supremely/Power Katanas???

vance said:
Are you fucking kidding me? Tactics affects damage and Weapon skill affects accuracy? I have thought the complete opposite for the 5 years I've been playing this damn game...

It's only on this server not OSI. Tactics on OSI when I played has always increased chance to hit (I believe the new osi it does damage and maybe chance to hit). Here it does not increase chance to hit at all. I'm not completely sure how tactics works on OSI nowadays though.
 
M

Mark

Guest
Re: Ind/Supremely/Power Katanas???

Tactics has always been a damage modifier.
 
Re: Ind/Supremely/Power Katanas???

vance said:
Are you fucking kidding me? Tactics affects damage and Weapon skill affects accuracy? I have thought the complete opposite for the 5 years I've been playing this damn game...
ouch. welcome to uo.
 

top notch

Wanderer
Re: Ind/Supremely/Power Katanas???

vance said:
Are you fucking kidding me? Tactics affects damage and Weapon skill affects accuracy? I have thought the complete opposite for the 5 years I've been playing this damn game...
same here but 7 years.. i thought say fencing did a little for the dmg and a little for the accuracy, tactics was your accuracy, and anatomy was dmg.. also.. i thought vanq was the damage and supremely accurate [accurate meaning how accurate you are at hitting] was how accurate u are at hitting.. wtf i think u may be wrong
 

blueice305

Sorceror
Re: Ind/Supremely/Power Katanas???

tactics does damage , the weap skill how much you hit, anatomy adds some damage, i come from demise :<
 
A

Azaazel-hybrid

Guest
Re: Ind/Supremely/Power Katanas???

Mark said:
Tactics has always been a damage modifier.

Not sure where you were playing in the beta/dread days but I never noticed any damage add from tactics, it only increased accuracy even in T2A. I believe that's why they all have some type of accuracy after their name.
 
M

Mark

Guest
Re: Ind/Supremely/Power Katanas???

Azaazel said:
Not sure where you were playing in the beta/dread days but I never noticed any damage add from tactics, it only increased accuracy even in T2A. I believe that's why they all have some type of accuracy after their name.

1) Determine Speed of Attack.
2) Determine % Chance to Hit.
3) Randomly determine base damage, within weapon's damage range.
4a) Determine Tactics Modifier to Damage Dealt to base damage.
4b) Add STR Bonuses to Damage Dealt to base damage.
4c) Add Anatomy Bonuses to Damage Dealt to base damage.
5) Double all Spell-damage against non-players.
6) Check for magical defenses. (Reactive Armor, for example).
7) Modify for Chance to Block an Attack with / Damage Absorbed by Shield. (Ignore if Defender is not wearing a shield).
8) Determine Hit Location
9) Modify for Damage Absorbed by Armor
10) Halve all remaining damage.
11) Apply final damage.




The values displayed below indicate the delay, in seconds, between strikes (swings of your weapon). The lower the number, the faster the rate of attack. If your stamina drops during battle, so will your attack speed. Values are rounded to the nearest tenth of second.
Speed of Attack (Second-Delay Between Strikes)
FORMULA: Attack Speed= 15,000 ?[Stamina +100] x Weapon Speed )
Weapon Speed Attacker's Stamina
5 25 50 75 100
20 7.5 6.0 4.9 4.2 3.7
30 4.8 3.9 3.3 3.0 2.4
35 4.0 3.4 2.9 2.4 2.1
40 3.6 3.0 2.6 2.1 1.9
45 3.1 2.7 2.3 2.0 1.7
50 2.8 2.4 2.0 1.6 1.5
55 2.6 2.3 1.8 1.5 1.3
60 2.4 2.0 1.6 1.5 1.2
70 2.1 1.6 1.5 1.2 1.0
80 1.8 1.5 1.2 1.0 0.9



Weapon Ability is equivalent to the Skill corresponding with the weapon wielded in combat.
% Chance to Hit
FORMULA: Hit Chance= ( Attacker's Weapon Ability + 50 ) ?[Defender's Weapon Ability + 50] x 2 )
Attacker's Combat Ability Defender's Combat Ability
5 25 50 75 100
5 50% 37% 28% 22% 18%
25 68% 50% 38% 30% 25%
50 91% 67% 50% 40% 33%
75 114% 83% 63% 50% 42%
100 136% 100% 75% 60% 50%



Not all of the Base Damage will necessarily go through and strike an opponent. Actual % of the Base Damage that is dealt is determined by the table below. Anywhere from 50% to 150% of the Base Damage will go through, depending on the Tactics skill of the Attacker.
Tactics Modifiers to Damage Dealt
FORMULA: % of Base Damage that is Dealt= Tactics + 50
Tactics % of Base Damage Dealt
10 60%
20 70%
30 80%
40 90%
50 100%
60 110%
70 120%
80 130%
90 140%
100 150%

<clipped>

Last modified: 07/01/1999 04:34:31

I know what I'm talking about here...
 

top notch

Wanderer
Re: Ind/Supremely/Power Katanas???

Mark said:
1) Determine Speed of Attack.
2) Determine % Chance to Hit.
3) Randomly determine base damage, within weapon's damage range.
4a) Determine Tactics Modifier to Damage Dealt to base damage.
4b) Add STR Bonuses to Damage Dealt to base damage.
4c) Add Anatomy Bonuses to Damage Dealt to base damage.
5) Double all Spell-damage against non-players.
6) Check for magical defenses. (Reactive Armor, for example).
7) Modify for Chance to Block an Attack with / Damage Absorbed by Shield. (Ignore if Defender is not wearing a shield).
8) Determine Hit Location
9) Modify for Damage Absorbed by Armor
10) Halve all remaining damage.
11) Apply final damage.




The values displayed below indicate the delay, in seconds, between strikes (swings of your weapon). The lower the number, the faster the rate of attack. If your stamina drops during battle, so will your attack speed. Values are rounded to the nearest tenth of second.
Speed of Attack (Second-Delay Between Strikes)
FORMULA: Attack Speed= 15,000 ?[Stamina +100] x Weapon Speed )
Weapon Speed Attacker's Stamina
5 25 50 75 100
20 7.5 6.0 4.9 4.2 3.7
30 4.8 3.9 3.3 3.0 2.4
35 4.0 3.4 2.9 2.4 2.1
40 3.6 3.0 2.6 2.1 1.9
45 3.1 2.7 2.3 2.0 1.7
50 2.8 2.4 2.0 1.6 1.5
55 2.6 2.3 1.8 1.5 1.3
60 2.4 2.0 1.6 1.5 1.2
70 2.1 1.6 1.5 1.2 1.0
80 1.8 1.5 1.2 1.0 0.9



Weapon Ability is equivalent to the Skill corresponding with the weapon wielded in combat.
% Chance to Hit
FORMULA: Hit Chance= ( Attacker's Weapon Ability + 50 ) ?[Defender's Weapon Ability + 50] x 2 )
Attacker's Combat Ability Defender's Combat Ability
5 25 50 75 100
5 50% 37% 28% 22% 18%
25 68% 50% 38% 30% 25%
50 91% 67% 50% 40% 33%
75 114% 83% 63% 50% 42%
100 136% 100% 75% 60% 50%



Not all of the Base Damage will necessarily go through and strike an opponent. Actual % of the Base Damage that is dealt is determined by the table below. Anywhere from 50% to 150% of the Base Damage will go through, depending on the Tactics skill of the Attacker.
Tactics Modifiers to Damage Dealt
FORMULA: % of Base Damage that is Dealt= Tactics + 50
Tactics % of Base Damage Dealt
10 60%
20 70%
30 80%
40 90%
50 100%
60 110%
70 120%
80 130%
90 140%
100 150%

<clipped>

Last modified: 07/01/1999 04:34:31

I know what I'm talking about here...
just a bunch of mumbo jumbo lol
 
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