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Filling in the gaps

Bama

Bug Huntress
Re: Filling in the gaps

I can't wait for this to be fixed
Along with this
And this
And
Because this was just a drop in the bucket of what needs to be fixed
In the mean time though I would like to see champ spawns fixed.From how they start to how they end
 

Bama

Bug Huntress
Anything (for now) before the new forum does not link

My point was if people really wanted to fix gaps they would start with all the glaring ones we have first and not jump over all of them to something new (though I see how the new is important as well)
Do the people that play demise really think instanced loot works properly? That is just 1 little gap that needs to be fixed
Champion Spawns (now this gap is wider and deeper than the Grand Canyon) do people think this is right?
Virtues?
In a week I added 20+ bug reports (that's a hell of a gap) with the majority having to do with crafting (yup that's a hell of a gap)
Arms lore bonus not being applied
Wrong amount of resists on items
Wrong skill requirements
Wrong amount of skill needed to craft items
Wrong exceptional chance or out and out missing exceptional chances
Dang even a spell (magery telekinesis) that doesn't do what it is suppose to do (lol gee what era is that?)
People fix what they want to fix and that is all good.
People report the bugs that they know about while others exploit them
People test what they want to test
Something is better than nothing
 

gilgamash

Knight
Hi Bama,

often we just look at what we might code in a rather small time, or when there is some more time take on bigger tasks as the gaunt point system ore named containers.
And I for instance cannot really tell differences to OSI as I have no account there, so I absolutely need players like you, I.P.Knightly etc.
But what I think we need is some organization (daed pointed that out, too) both when it comes to coding and the code itself (guidelines in the latter case). A priority list would be a start here concerning the first part. And some TC-organization would also be nice, so patches can finally get in if the code is accepted.
As for
Wrong exceptional chance or out and out missing exceptional chances
* I did this concerning the smithy and tailoring things as that was due some time.
As for
Arms lore bonus not being applied
* I start working on that as soon as forum links work again.

Concerning anything:
* I will not continue working on anything before forum links and attachments work again.

All in all, thanks for the hell of a lot of testing you are doing!
G.
 

Bama

Bug Huntress
As for
Wrong exceptional chance or out and out missing exceptional chances
* I did this concerning the smithy and tailoring things as that was due some time.

All in all, thanks for the hell of a lot of testing you are doing!
G.

http://www.runuo.com/community/threads/tinker-wrong-or-missing-exceptional-chances.455323/
http://www.runuo.com/community/threads/cooking-wrong-or-missing-exceptional-chances.455375/

I have not looked at carpentry fully yet,[ many missing items]

http://www.runuo.com/community/thre...ement-carpentry-wrong-success-chances.455342/

But I did show the menu errors

http://www.runuo.com/community/threads/carpentry-menu.455359/


Thanks for a hell of a lot of coding you do
 
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