LadyCrimson
Wanderer
Demise QnA (Feb 26, 2009)
Has the trade bug been looked at or is it fixable?
Information about the trade bug has been passed on to Asayre. I have not heard anything back from him about it being in the next release. Now, asking is it fixable.. of course it is - its just a matter of finding the root of the problem.
Which item/skill/spells do you think is the most overpowered?
I opened this question up to all staff members and this is what they had to say:
Athena: I don't think there are any items that are overpowered, each have thier positives and negatives. As for skills, a combination of spellweaving with necromancy is far too overpowered. Being able to animate 3 skeletal dragons and have followers on top of that is nuts. Word of Death would be the most overpowered spell in my opinion.
Crimson: I think there is more an issue with skill combinations than just one skill or one spell. I definitely agree with Xavier about the controlled slots and how they are programmed in but there isn't much to do there until OSI can see the light and make some changes. I think a lot of the problem of having certain spells and skill combos being overpowered can be resolved with improved monster AI - if you have a Dark Father that can blood oath among other things, having a great template is still going to stick you on the "oh crap" list.
Cronus: PvE in General (too easy), Natures Furies, and AFK Inscription.
Xavier: Spellweaving WoD and furies. A costless skill with no secondary skills should NOT be so powerful. Necro animate dead = 1 slot skeletal dragons? no way. A mage cant even have two silly summoned daemons, and only 2 EVs which dont even compare
Who is the player with the oldest account? What character, out of all player characters, has spent the most time online?
Cronus confirmed that its pretty darn rough to determine what the oldest account is, but the oldest player mobile is Larry Lunchmeat, created on Sept 8, 2004. psz weighed in saying that he was pretty sure of active accounts, that Drakull's account is probably the oldest. Now, psz also stated that DaBraink's account is actually older than Larry Lunchmeat (but it seems to be the same household) by 1 day. So... we'll let those duke it out
Cronus was also able to identify Galdor [ELF] as having spent the most time in-game weighing in at 318 days, 2 hours, 29 minutes, and 26 seconds.... as of 18 hours ago
What does it take to become a coder for Demise and/or to become a web developer to give some support to the webpage? What kind of knowledge do you have to have, if its possible?
Cronus fielded this question for us stating:
What are the current plans and goals for Demise of the development and administration team of Demise?
This question could really be interpretted two different ways: what is the plans and goals for the shard OR staff/administration team. I think Cronus summed it up best with his response:
------------
If you have a question you'd like to ask (that isn't about ML!), please email them to uoladycrimson (at) yahoo (dot) com.
Has the trade bug been looked at or is it fixable?
Information about the trade bug has been passed on to Asayre. I have not heard anything back from him about it being in the next release. Now, asking is it fixable.. of course it is - its just a matter of finding the root of the problem.
Which item/skill/spells do you think is the most overpowered?
I opened this question up to all staff members and this is what they had to say:
Athena: I don't think there are any items that are overpowered, each have thier positives and negatives. As for skills, a combination of spellweaving with necromancy is far too overpowered. Being able to animate 3 skeletal dragons and have followers on top of that is nuts. Word of Death would be the most overpowered spell in my opinion.
Crimson: I think there is more an issue with skill combinations than just one skill or one spell. I definitely agree with Xavier about the controlled slots and how they are programmed in but there isn't much to do there until OSI can see the light and make some changes. I think a lot of the problem of having certain spells and skill combos being overpowered can be resolved with improved monster AI - if you have a Dark Father that can blood oath among other things, having a great template is still going to stick you on the "oh crap" list.
Cronus: PvE in General (too easy), Natures Furies, and AFK Inscription.
Xavier: Spellweaving WoD and furies. A costless skill with no secondary skills should NOT be so powerful. Necro animate dead = 1 slot skeletal dragons? no way. A mage cant even have two silly summoned daemons, and only 2 EVs which dont even compare
Who is the player with the oldest account? What character, out of all player characters, has spent the most time online?
Cronus confirmed that its pretty darn rough to determine what the oldest account is, but the oldest player mobile is Larry Lunchmeat, created on Sept 8, 2004. psz weighed in saying that he was pretty sure of active accounts, that Drakull's account is probably the oldest. Now, psz also stated that DaBraink's account is actually older than Larry Lunchmeat (but it seems to be the same household) by 1 day. So... we'll let those duke it out
Cronus was also able to identify Galdor [ELF] as having spent the most time in-game weighing in at 318 days, 2 hours, 29 minutes, and 26 seconds.... as of 18 hours ago
What does it take to become a coder for Demise and/or to become a web developer to give some support to the webpage? What kind of knowledge do you have to have, if its possible?
Cronus fielded this question for us stating:
I can only speak to my thoughts on becoming a coder, and so I will. A decent knowledge of C#, and the realization that coding for Demise is not like coding for any other server are required. It's not as if you can sit down and say "tonight I'm going to fix [Feature]," because no matter how simple you think the feature may be, it's inevitably ten times more complicated than that.
For each hour of code, you have to be willing to spend hour upon hour pouring through test data. Stealing formulas from Stratics or someone else's forum post someplace doesn't cut it, it has to be correct. Just because you read on a forum somewhere that the chance to hit with shurikens is determined by the ninjitsu skill using the same formula as weapon hit chance doesn't mean jack - you have to do rigorous testing on OSI *of your own* to confirm this.
Coding for Demise is more about reverse engineering formulas by play-testing OSI than it ever is about writing code.
What are the current plans and goals for Demise of the development and administration team of Demise?
This question could really be interpretted two different ways: what is the plans and goals for the shard OR staff/administration team. I think Cronus summed it up best with his response:
Development is naturally focused on continuing to play catch-up with OSI. Staffing focus is simply to maintain an adequate level of *quality* staff such that player issues can be resolved quickly and professionally. Personally, I would rather we have too few staff than end up with the wrong staff.
------------
If you have a question you'd like to ask (that isn't about ML!), please email them to uoladycrimson (at) yahoo (dot) com.