[COMPLETE] Misc. OSI differences
Edit: The SDI cap for Thunderstorm is 15% in Pvp and uncapped in Pvm.
Evil omen increases the level of poison for shurikens. Shuriken hit chance should pit Ninjitsu skill versus opponent's Combat skill, rather than 100% success at 65 Ninjitsu skill.
Edit: Spike traps should only deal 3-4 damage to someone with 70 Physical resist.
- When lifting a certain amount from a stack of any item, the lifted item does not create a whole new pile of the said amount if the container it is dropped in cannot hold it, it returns everything back to the original pile.
- Silver Serpents do not run/chase as fast and Lethal poison less likely. Exact speed and poison chance are not known.
- The Thunderstorm damage ranges in regard to skill are: 10.0 - 47.9 = 11, 48.0 - 71.9 = 12, 72.0 - 95.9 = 13, 96.0 - 119.9 = 14, 120.0 = 15
Thunderstorm is affected by SDI, but is not affected by the Evaluating Intelligence or Inscription skills. The SDI cap for Pvp is 15% from items. [FIXED], awaiting implementation.] - All spells have a target range of 10 tiles, except for Teleport, which is 11.
- Wither has a radius of 4 tiles.
- Summoned Familiars do not get aggro'd by anything. Shadow Wisps and Horde Minions do not aggro at all even if you are currently in combat. Vampire Bats, Dark Wolves, and Death Adders only aggro and attack mobiles that the owner has flagged/tabbed on ONLY if they position their familiar to be right next to the attacked/attacking mobile. All familiars auto follow their owners at speeds comparable to that of escorts/rescued prisoners.
- A 20 skill human will detect all traps in a 5 tile radius with 100% success. Running on foot they are detected from a 3-5 tile range.
- One can gain in the Spellweaving skill casting Arcane Focus alone on a pentagram, however one cannot get a focus but the skill check occurs before the weaver count check.
- Overlords/minions take damage from spells even from full health and have about a 10% chance of returning about 14 damage.
- Controllers parablow and reveal.
- Paralyzed mobiles are surrounded by a sparkle animation similar to that of Discorded mobiles.
- When you break a check bigger than your bankbox can hold, the remainder of the gold stays in a check form in your bank. Your bankbox allows you to create a check for gold even if you are at the maximum item limit.
- Champion spawns change tiers 1 red skull sooner.
- When you heal a red, you are not flagged as a criminal unless you actually heal damage. Red healers do not resurrect criminals.
Edit: The SDI cap for Thunderstorm is 15% in Pvp and uncapped in Pvm.
Evil omen increases the level of poison for shurikens. Shuriken hit chance should pit Ninjitsu skill versus opponent's Combat skill, rather than 100% success at 65 Ninjitsu skill.
Edit: Spike traps should only deal 3-4 damage to someone with 70 Physical resist.