silvertiger
Knight
I combined two of @MB 's scripts, his fletching script and his carpentry quest script to make an automated saw quest.
The only setup differences between the carpentry quest script and the fletcher script is
unsetalias 'Trash Barrel'
setalias 'Trash Barrel' 0x4021249d
I left the same alias's for dropoff, beetle, and runebook(which of course you will have to change the serials for the script to work for you, anyways) just for convenience sake. THIS SCRIPT ONLY DOES THE STOOL
QUEST...
A couple tips:
Just like the fletching quest you have to start at the trash barrel or fletcher dropoff
The only difference is at the startup or restock
If you have more than 9 stools you have to trash one or remove it from you pack.
If your stools are highlighted for quest you have to manually accept reward.
You probably don't need a lot of carpentry skill. You can start making at 11 skill, so maybe 50 skill will suffice.
Finally, if you have any problems you can post here or you can shoot me a pm and I will try to assist as much as possible. No, you won't make as much profit collecting saws as kits, but at least you can watch Netflix while you're doing it.
The only setup differences between the carpentry quest script and the fletcher script is
unsetalias 'Trash Barrel'
setalias 'Trash Barrel' 0x4021249d
I left the same alias's for dropoff, beetle, and runebook(which of course you will have to change the serials for the script to work for you, anyways) just for convenience sake. THIS SCRIPT ONLY DOES THE STOOL
QUEST...
A couple tips:
Just like the fletching quest you have to start at the trash barrel or fletcher dropoff
The only difference is at the startup or restock
If you have more than 9 stools you have to trash one or remove it from you pack.
If your stools are highlighted for quest you have to manually accept reward.
You probably don't need a lot of carpentry skill. You can start making at 11 skill, so maybe 50 skill will suffice.
Finally, if you have any problems you can post here or you can shoot me a pm and I will try to assist as much as possible. No, you won't make as much profit collecting saws as kits, but at least you can watch Netflix while you're doing it.
Code:
@setalias 'FletcherDropoff' '0x40324389'
@setalias 'beetle''0x1038e2'
@setalias 'FletcherRunebook' '0x43981306'
//^^^set these 3 to yours
@removelist 'woodhue'
@removelist 'magechiv'
@removelist 'magechiv2'
@removelist 'bond'
@createlist 'woodhue'
@createlist 'magechiv'
@createlist 'magechiv2'
@createlist 'bond'
if not listexists 'Carpentry Recipes'
@createlist 'Carpentry Recipes'
@pushlist 'Carpentry Recipes' 'Bramble Coat'
@pushlist 'Carpentry Recipes' 'Ironwood Crown'
@pushlist 'Carpentry Recipes' 'Phantom Staff'
@pushlist 'Carpentry Recipes' 'Acid Proof Rope'
endif
//plain=0, oak=2010, ash=1191 | mage=5,11 chiv = 7,13 | bond = 10, unbond = 9
@pushlist 'woodhue' 0
@pushlist 'magechiv' 5
@pushlist 'magechiv2' 11
@pushlist 'bond' 10
//1. Character needs Carpentry and Tinkering, a Carpentry Bonus talisman saves resources
//2. FletcherDropoff container needs bolts, ingots, boards in it
//3. FletcherRunebook needs 1st rune to be Dropoff location and 2nd rune near Heartwood entrance
//4. Start in Heartwood with a beetle full of only boards. Have crafted tinker tools, 40 ingots, and 200 bolts in your pack or start at your Dropoff location to restock these items
//5. Have meat in your pack to feed beetle, 1 meat used per hour
//6. If multiple stacks of boards at your dropoff, script will begin encountering errors when one of the stacks drop below 1600, combine them before this happens
@setalias 'Carpentry Quest Giver' 0x7f
@setalias 'Trash Barrel' 0x4021249d
if not listexists 'Talismans'
@createlist 'Talismans'
@pushlist 'Talismans' 0x2f58
@pushlist 'Talismans' 0x2f59
@pushlist 'Talismans' 0x2f5a
@pushlist 'Talismans' 0x2f5b
endif
if not listexists 'Slayers'
@createlist 'Slayers'
@pushlist 'Slayers' 'Ice Slayer'
@pushlist 'Slayers' 'Flame Slayer'
@pushlist 'Slayers' 'Vermin Slayer'
@pushlist 'Slayers' 'Mage Slayer'
@pushlist 'Slayers' 'Bird Slayer'
endif
if not listexists 'Killers'
@createlist 'Killers'
@pushlist 'Killers' 'Yamandon Killer'
@pushlist 'Killers' 'Lich Killer'
@pushlist 'Killers' 'Lich Lord Killer'
@pushlist 'Killers' 'Dread Spider Killer'
@pushlist 'Killers' 'Ice Fiend Killer'
@pushlist 'Killers' 'Eagle Killer'
endif
if not listexists 'Protection'
@createlist 'Protection'
@pushlist 'Protection' 'Yamandon Protection'
@pushlist 'Protection' 'Lich Protection'
@pushlist 'Protection' 'Lich Lord Protection'
@pushlist 'Protection' 'Dread Spider Protection'
//@pushlist 'Protection' 'Giant Black Widow Protection'
@pushlist 'Protection' 'Silver Serpent Protection'
@pushlist 'Protection' 'Eagle Protection'
endif
if not listexists 'Jewelry'
@createlist 'Jewelry'
@pushlist 'Jewelry' 0x108a
@pushlist 'Jewelry' 0x1f09
@pushlist 'Jewelry' 0x1086
@pushlist 'Jewelry' 0x1f06
endif
if not timerexists 'feedPet'
createtimer 'feedPet'
endif
//stop if you lack skills
if skill 'Tinkering' < 45
sysmsg 'You need 50+ tinkering to run this macro effectively.' 34
stop
elseif skill 'Carpentry' < 100
sysmsg 'You need at least 100 bowcrafting to run this macro. You will also want a Carpentry bonus talisman' 34
stop
endif
//stop macro if you forgot to restock bolts or ingots or have no tinker tools
if counttype 0x1bf2 0 'backpack' == 0 and not @inrange 'FletcherDropoff' 2
sysmsg 'Restock ingots before starting!' 33
stop
endif
//Check for crafted tinker tools
if @counttype 0x1eb8 0 'backpack' == 0
sysmsg 'Get crafted tinker tools (0x1eb8) before starting!' 33
stop
endif
// make tinker tools
while @counttype 0x1eb8 0 'backpack' < 2
usetype! 0x1eb8
waitforgump 0x38920abd 3000
replygump 0x38920abd 8
waitforgump 0x38920abd 3000
replygump 0x38920abd 23
endwhile
// make plain carpentry saws
while @counttype 0x1034 0 'backpack' < 3
usetype! 0x1eb8
waitforgump 0x38920abd 3000
replygump 0x38920abd 8
waitforgump 0x38920abd 3000
replygump 0x38920abd 51
endwhile
for 0 to 'magechiv'
for 0 to 'magechiv2'
for 0 to 'bond'
for 0 to 'woodhue'
//if starting macro from Dropoff location, then go through that same process as above to restock and navigate to Heartwood
if @inrange 'FletcherDropoff' 2
//open containers
useobject 'self'
pause 1000
useobject 'FletcherDropoff'
pause 1000
waitforcontext 'beetle' bond[] 15000
pause 1000
//unload jewels
while counttype 0x108a 'any' 'backpack' > 0
movetype 0x108a 'backpack' 'FletcherDropoff'
pause 500
endwhile
while counttype 0x1f09 'any' 'backpack' > 0
movetype 0x1f09 'backpack' 'FletcherDropoff'
pause 500
endwhile
while counttype 0x1f06 'any' 'backpack' > 0
movetype 0x1f06 'backpack' 'FletcherDropoff'
pause 500
endwhile
while counttype 0x1086 'any' 'backpack' > 0
movetype 0x1086 'backpack' 'FletcherDropoff'
pause 500
endwhile
//unload kits
while counttype 0x1028 1191 'backpack' > 0
movetype 0x1028 'backpack' 'FletcherDropoff' (0 0 0) 1191 1
pause 500
endwhile
while counttype 0x1028 2010 'backpack' > 0
movetype 0x1028 'backpack' 'FletcherDropoff' (0 0 0) 2010 1
pause 500
endwhile
while counttype 0x1028 1192 'backpack' > 0
movetype 0x1028 'backpack' 'FletcherDropoff' (0 0 0) 1192 1
pause 500
endwhile
while counttype 0x1028 1193 'backpack' > 0
movetype 0x1028 'backpack' 'FletcherDropoff' (0 0 0) 1193 1
pause 500
endwhile
//unload talismans
while counttype 0x2f58 0 'backpack' > 0
movetype 0x2f58 'backpack' 'FletcherDropoff' (0 0 0) 0 1
pause 500
endwhile
while counttype 0x2f59 0 'backpack' > 0
movetype 0x2f59 'backpack' 'FletcherDropoff' (0 0 0) 0 1
pause 500
endwhile
while counttype 0x2f5a 0 'backpack' > 0
movetype 0x2f5a 'backpack' 'FletcherDropoff' (0 0 0) 0 1
pause 500
endwhile
while counttype 0x2f5b 0 'backpack' > 0
movetype 0x2f5b 'backpack' 'FletcherDropoff' (0 0 0) 0 1
pause 500
endwhile
// get ingots if low
if counttype 0x1bf2 0 'backpack' < 20
if counttype 0x1bf2 0 'FletcherDropoff' < 40
sysmsg 'Out of Ingots!' 33
useobject 'beetle'
stop
endif
movetype 0x1bf2 'FletcherDropoff' 'backpack' (0 0 0) 0 40
pause 1000
endif
//get boards on beetle and self
//first make sure beetle is empty, sometimes UOS won't pull 200 boards and you end up with odd number left behind
if counttype 0x1bd7 'any' 'beetle' > 0
while counttype 0x1bd7 'any' 'beetle' > 1599
movetype 0x1bd7 'beetle' 'FletcherDropoff' [(0 0 0)] 'any' 1600
pause 500
endwhile
while counttype 0x1bd7 'any' 'beetle' > 499
movetype 0x1bd7 'beetle' 'FletcherDropoff' [(0 0 0)] 'any' 500
pause 500
endwhile
while counttype 0x1bd7 'any' 'beetle' > 99
movetype 0x1bd7 'beetle' 'FletcherDropoff' [(0 0 0)] 'any' 100
pause 500
endwhile
while counttype 0x1bd7 'any' 'beetle' > 24
movetype 0x1bd7 'beetle' 'FletcherDropoff' [(0 0 0)] 'any' 25
pause 500
endwhile
while counttype 0x1bd7 'any' 'beetle' > 4
movetype 0x1bd7 'beetle' 'FletcherDropoff' [(0 0 0)] 'any' 5
pause 500
endwhile
while counttype 0x1bd7 'any' 'beetle' > 0
movetype 0x1bd7 'beetle' 'FletcherDropoff' [(0 0 0)] 'any' 1
pause 500
endwhile
endif
//stop if FletcherDropoff is out of boards
pause 1000
useobject 'FletcherDropoff'
pause 1000
if counttype 0x1bd7 woodhue[] 'FletcherDropoff' < 1900
sysmsg 'Out of Boards!' 33
useobject 'beetle'
@playmacro 'Lumberjacking'
while counttype 0x1bd7 woodhue[] 'FletcherDropoff' < 1900
pause 20000
endwhile
endif
//fill beetle with boards
if mounted 'self'
pause 550
useobject 'self'
pause 1000
waitforcontext 'beetle' bond[] 15000
endif
movetype 0x1bd7 'FletcherDropoff' 'beetle' (0 0 0) woodhue[] 1600
pause 1000
//move boards to your pack based on how low your pack is
//max weight minus 350
if weight < 175
movetype 0x1bd7 'FletcherDropoff' 'backpack' (0 0 0) woodhue[] 350
pause 1000
//max weight minus 300
elseif weight < 225
movetype 0x1bd7 'FletcherDropoff' 'backpack' (0 0 0) woodhue[] 300
pause 1000
//max weight minus 250
elseif weight < 275
movetype 0x1bd7 'FletcherDropoff' 'backpack' (0 0 0) woodhue[] 250
pause 1000
//max weight minus 200
elseif weight < 325
movetype 0x1bd7 'FletcherDropoff' 'backpack' (0 0 0) woodhue[] 200
pause 1000
//max weight minus 150
elseif weight < 375
movetype 0x1bd7 'FletcherDropoff' 'backpack' (0 0 0) woodhue[] 150
pause 1000
//max weight minus 100
elseif weight < 425
movetype 0x1bd7 'FletcherDropoff' 'backpack' (0 0 0) woodhue[] 100
pause 1000
elseif counttype 0x1bd7 woodhue[] 'backpack' < 1
movetype 0x1bd7 'FletcherDropoff' 'backpack' (0 0 0) woodhue[] 1
pause 1000
endif
//set saws to correct wood type
if @findtype 0x1bd7 0 'backpack'
pause 550
usetype! 0x1034
waitforgump 0x38920abd 1000
replygump 0x38920abd 7
waitforgump 0x38920abd 1000
replygump 0x38920abd 6
pause 550
//warn if other color boards or bows in pack
if @findtype 0x1bd7 2010 'backpack' or @findtype 0x1bd7 1191 'backpack'
sysmsg 'You have two types of boards in your pack. Fix before starting macro.' 34
stop
endif
if @findtype 0x13b2 2010 'backpack' or @findtype 0x13b2 1191 'backpack'
sysmsg 'Delete the different hued bows from the wood type you are trying to use before starting macro.' 34
stop
endif
if @findtype 0xf50 2010 'backpack' or @findtype 0xf50 1191 'backpack'
sysmsg 'Delete the different hued crossbows from the wood type you are trying to use before starting macro.' 34
stop
endif
if @findtype 0x13fd 2010 'backpack' or @findtype 0x13fd 1191 'backpack'
sysmsg 'Delete the different hued heavy crossbows from the wood type you are trying to use before starting macro.' 34
stop
endif
if @findtype 0x26c3 2010 'backpack' or @findtype 0x26c3 1191 'backpack'
sysmsg 'Delete the different hued repeating crossbows from the wood type you are trying to use before starting macro.' 34
stop
endif
elseif @findtype 0x1bd7 2010 'backpack'
pause 550
usetype! 0x1022
waitforgump 0x38920abd 1000
@replygump 0x38920abd 7
waitforgump 0x38920abd 1000
@replygump 0x38920abd 13
waitforgump 0x38920abd 1000
pause 550
//warn if other color boards, bows, stools in place
if @findtype 0x1bd7 0 'backpack' or @findtype 0x1bd7 1191 'backpack'
sysmsg 'You have two types of boards in your pack. Fix before starting macro.' 34
stop
endif
if @findtype 0x13b2 0 'backpack' or @findtype 0x13b2 1191 'backpack'
sysmsg 'Delete the different hued bows from the wood type you are trying to use before starting macro.' 34
stop
endif
if @findtype 0xf50 0 'backpack' or @findtype 0xf50 1191 'backpack'
sysmsg 'Delete the different hued crossbows from the wood type you are trying to use before starting macro.' 34
stop
endif
if @findtype 0x13fd 0 'backpack' or @findtype 0x13fd 1191 'backpack'
sysmsg 'Delete the different hued heavy crossbows from the wood type you are trying to use before starting macro.' 34
stop
endif
if @findtype 0x26c3 0 'backpack' or @findtype 0x26c3 1191 'backpack'
sysmsg 'Delete the different hued repeating crossbows from the wood type you are trying to use before starting macro.' 34
stop
endif
elseif @findtype 0x1bd7 1191 'backpack'
pause 550
usetype! 0x1022
waitforgump 0x38920abd 2000
@replygump 0x38920abd 7
waitforgump 0x38920abd 2000
@replygump 0x38920abd 20
waitforgump 0x38920abd 2000
pause 550
//warn if other color boards, bows, stools in place
if @findtype 0x1bd7 2010 'backpack' or @findtype 0x1bd7 0 'backpack'
sysmsg 'You have two types of boards in your pack. Fix before starting macro.' 34
stop
endif
if @findtype 0x13b2 2010 'backpack' or @findtype 0x13b2 0 'backpack'
sysmsg 'Delete the different hued bows from the wood type you are trying to use before starting macro.' 34
stop
endif
if @findtype 0xf50 2010 'backpack' or @findtype 0xf50 0 'backpack'
sysmsg 'Delete the different hued crossbows from the wood type you are trying to use before starting macro.' 34
stop
endif
if @findtype 0x13fd 2010 'backpack' or @findtype 0x13fd 0 'backpack'
sysmsg 'Delete the different hued heavy crossbows from the wood type you are trying to use before starting macro.' 34
stop
endif
if @findtype 0x26c3 2010 'backpack' or @findtype 0x26c3 0 'backpack'
sysmsg 'Delete the different hued repeating crossbows from the wood type you are trying to use before starting macro.' 34
stop
endif
endif
//mount beetle and recall back to heartwood
pause 1000
useobject 'beetle'
pause 2000
if @injournal 'world will save'
while not @injournal 'world save complete'
endwhile
@clearjournal
endif
useobject 'FletcherRunebook'
waitforgump 0x554b87f3 30000
replygump 0x554b87f3 magechiv2[]
pause 2000
//if the rune is blocked, pause 2 min to give time for NPCs to move, this prevents the character from running across the world from your dropoff
if injournal 'blocked' 'system'
sysmsg 'Rune blocked, trying again in 2 minutes' 33
pause 120000
clearjournal
useobject 'FletcherRunebook'
waitforgump 0x554b87f3 30000
replygump 0x554b87f3 magechiv2[]
pause 2000
//if it's still blocked, stop macro
if injournal 'blocked' 'system'
sysmsg 'Rune still blocked, stopping macro' 33
clearjournal
stop
endif
endif
//navigate to heartwood entrance
while y != 992 and y > 400
for 2
if y > 992
walk 'north'
endif
pause 250
if y < 992
walk 'south'
endif
pause 250
endfor
endwhile
if x > 535 and x < 1000
while x > 535 and x < 1000
run 'west'
pause 100
endwhile
endif
if x < 537
while x < 537
run 'east'
pause 100
endwhile
endif
//navigate through heartwood to carpetry area
while y < 377
run 'southeast'
endwhile
pause 500
while y < 377
run 'southeast'
endwhile
pause 500
while x > 7023 and x < 7025
walk 'west'
pause 500
endwhile
pause 500
while y > 378 and y < 393
run 'south'
endwhile
pause 500
while x > 7022 and x < 7027
walk 'east'
pause 500
endwhile
pause 500
while y > 392 and y < 408
run 'south'
endwhile
pause 500
while x > 7026 and x < 7030
walk 'east'
pause 500
endwhile
pause 500
while y > 407 and y < 413
run 'south'
endwhile
//dismount
useobject 'self'
pause 700
useobject 'Trash Barrel'
pause 700
waitforcontext 'beetle' bond[] 3000
pause 700
if counttype 0x1bd7 woodhue[] 'backpack' < 150
movetype 0x1bd7 'beetle' 'backpack' [(0 0 0)] woodhue[] 200
pause 2000
endif
//restock boards from beetle
elseif counttype 0x1bd7 woodhue[] 'backpack' < 150
if counttype 0x1bd7 woodhue[] 'beetle' > 199
movetype 0x1bd7 'beetle' 'backpack' [(0 0 0)] woodhue[] 200
pause 2000
//if beetle empty, leave heartwood
else
msg 'Dread Lord MucBar is the King of Demise!' 33
useobject 'beetle'
pause 1000
msg 'Long live the King!' 33
while x > 7025 and x < 7032
run 'northwest'
endwhile
pause 500
while y < 410 and y > 388
walk 'Northeast'
endwhile
pause 500
while x > 7030
walk 'Northwest'
endwhile
pause 300
while x > 7026
walk 'west'
endwhile
pause 300
while y > 340
run "Northwest"
pause 100
endwhile
while x > 6985 and x < 6991
walk 'west'
pause 150
endwhile
while y > 338 and y < 342
walk 'north'
pause 250
endwhile
for 5
if y >= 338 and x > 6982
walk 'east'
pause 250
endif
endfor
pause 2000
useobject 'FletcherRunebook'
waitforgump 0x554b87f3 15000
replygump 0x554b87f3 []magechiv
if @injournal 'world will save'
while not @injournal 'world save complete'
endwhile
@clearjournal
endif
//recall home
useobject 'FletcherRunebook'
waitforgump 0x554b87f3 30000
replygump 0x554b87f3 magechiv[]
pause 2000
endif
elseif @inrange 'Trash Barrel' 2
//dismount if not when macro started
if mounted
useobject 'self'
pause 1000
waitforcontext 'beetle' bond[] 15000
pause 1000
useobject 'Trash Barrel'
pause 1000
endif
// Hourly feed pet
if timer 'feedPet' >= 3600000
feed 'beetle' 'Meat' 'any' 1
pause 500
if injournal 'happier'
settimer 'feedPet' 0
sysmsg 'Pet Fed' 33
clearjournal
else
sysmsg 'Out of Meat!' 33
useobject 'beetle'
clearjournal
stop
endif
endif
if @findtype 0x1bd7 0 'backpack' 90
// Craft quest items
while @counttype 0xb5e 0 'backpack' < 10
if usetype! 0x1034
replygump 0x38920abd 8
waitforgump 0x38920abd 15000
replygump 0x38920abd 2
waitforgump 0x38920abd 15000
else
sysmsg 'Out of saws!' 25
stop
endif
pause 1000
endwhile
@useobject! 'Carpentry Quest Giver'
waitforgump 0x19bc4061 5000
if @ingump 0x19bc4061 "special stool"
replygump 0x19bc4061 1
waitforcontext 'self' 4 1500
waitfortarget 800
pause 1000
elseif @ingump 0xa8b319c6 'debt if you bring me foot'
// Mark items until quest is completed
while @counttype 0xb5e 0x4ea 'backpack' != 10
@targettype 0xb5e 0
pause 800
endwhile
@canceltarget
@useobject! 'Carpentry Quest Giver'
waitforgump 0xdf31ecf8 5000
replygump 0xdf31ecf8 4
waitforgump 0x96626c6e 5000
replygump 0x96626c6e 1
pause 800
elseif @ingump 0x19bc4061 'crystal lattice seekers'
replygump 0x19bc4061 2
waitforgump 0xa8b319c6 3000
replygump 0xa8b319c6 3
pause 1000
elseif @ingump 0x19bc4061 'crop of evil'
replygump 0x19bc4061 2
waitforgump 0xa8b319c6 3000
replygump 0xa8b319c6 3
pause 1000
elseif @ingump 0x19bc4061 'piles of granite'
replygump 0x19bc4061 2
waitforgump 0xa8b319c6 3000
replygump 0xa8b319c6 3
pause 2000
// Handle reward bags
endif
while @findtype 0xe75 'any' 'backpack'
pause 550
@setalias 'trash' 'found'
@useobject! 'trash'
pause 550
// Runics
while @findtype 0x1028 'any' 'trash'
@moveitem! 'found' 'backpack'
pause 1000
if color 'found' == 2010
//uncomment this next line to throw Oak saws on the ground
//moveitemoffset 'found' 'ground' (0 2 0)
pause 550
elseif color 'found' == 1191
//uncomment this next line to throw Ash saws on the ground
//moveitemoffset 'found' 'ground' (0 2 0)
pause 550
elseif color 'found' == 1192
msg 'Nice, a Yew saw' 33
elseif color 'found' == 1193
msg 'Woohoo! Heartwood!' 63
endif
ignoreobject 'found'
endwhile
// Carpentry Recipes
while @findtype 0x2831 0 'trash'
waitforproperties 'found' 5000
for 0 to 'Carpentry Recipes'
if @property 'Carpentry Recipes[]' 'found'
@moveitem! 'found' 'backpack'
pause 1000
break
endif
endfor
ignoreobject 'found'
endwhile
// Talismans
for 0 to 'Talismans'
while @findtype Talismans[] 0 'trash'
waitforproperties 'found' 15000
//crafting bonus and exceptional bonus talismans
if @property 'Tinkering Exceptional Bonus' 'found' >= 20 and @property 'Tinkering Bonus' 'found' >= 20
@moveitem! 'found' 'backpack'
pause 1000
break
elseif @property 'Alchemy Bonus' 'found' >= 29 or @property 'Fletching Bonus' 'found' >= 29
@moveitem! 'found' 'backpack'
pause 1000
break
elseif @property 'Fletching Exceptional Bonus' 'found' >= 20 and @property 'Fletching Bonus' 'found' >= 20
@moveitem! 'found' 'backpack'
pause 1000
break
elseif @property 'Tailoring Exceptional Bonus' 'found' >= 20 and @property 'Tailoring Bonus' 'found' >= 20
@moveitem! 'found' 'backpack'
pause 1000
break
elseif @property 'Carpentry Exceptional Bonus' 'found' >= 20 and @property 'Carpentry Bonus' 'found' >= 20
@moveitem! 'found' 'backpack'
pause 1000
break
elseif @property 'Inscription Bonus' 'found' >= 29 or @property 'Cooking Bonus' 'found' >= 29
@moveitem! 'found' 'backpack'
pause 1000
break
elseif @property 'Blacksmithing Exceptional Bonus' 'found' >= 20 and @property 'Blacksmithing Bonus' 'found' >= 20
@moveitem! 'found' 'backpack'
pause 1000
break
endif
//get slayers
for 0 to 'Slayers'
if @property Slayers[] 'found'
@moveitem! 'found' 'backpack'
pause 1000
break
endif
endfor
//get killers
for 0 to 'Killers'
if @property Killers[] 'found' >= 90
@moveitem! 'found' 'backpack'
pause 1000
break
endif
endfor
//get protections
for 0 to 'Protection'
if @property Protection[] 'found' >= 50
@moveitem! 'found' 'backpack'
pause 1000
break
endif
endfor
ignoreobject 'found'
endwhile
endfor
//Jewels
for 0 to 'Jewelry'
while @findtype Jewelry[] 0 'trash'
waitforproperties 'found' 15000
//EP DI jewels
if @property 'Enhance Potions' 'found' >= 15 and @property 'Damage Increase' 'found' >= 15
@moveitem! 'found' 'backpack'
pause 1000
break
endif
if @property 'Faster Cast Recovery' 'found' == 3
@moveitem! 'found' 'backpack'
pause 1000
break
endif
//save 1/2 and 1/1
if @property 'Faster Cast Recovery' 'found' > 0 and @property 'Faster Casting' 'found'
@moveitem! 'found' 'backpack'
pause 1000
break
endif
//hci and dci jewels, other usable hci dci jewels will be captured by above
if @property 'Defense chance increase' 'found' >= 10 and @property 'Hit chance increase' 'found' >= 5
@moveitem! 'found' 'backpack'
pause 1000
break
endif
if @property 'Hit chance increase' 'found' >= 12
@moveitem! 'found' 'backpack'
pause 1000
break
endif
ignoreobject 'found'
endwhile
endfor
clearignorelist
@moveitem! 'trash' 'Trash Barrel'
pause 550
endwhile
else
// if you're not at Trash Barrel or FletcherDropoff, then stop
sysmsg 'You need to be next to the Trash Barrel or your FletcherDropoff container when starting this macro' 33
stop
endif
endif
endfor
endfor
endfor
endfor