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Brilliant amber?

Blesh Terra

Sorceror
Drop chance is wrong.

I looked at the code and it gives 0.1 chance for drop. (If I'm reading this code wrong by all means correct me, I am by no means good at this)

Five on Friday shows 0.6 percent for gems *Whoops! thanks MrSunday*

http://www.uoguide.com/Five_on_Friday_-_August_10,_2007

Code:
lumber.BonusResources = new BonusHarvestResource[]
                {
                    new BonusHarvestResource( 0, 83.9, null, null ),    //Nothing
                    new BonusHarvestResource( 100, 10.0, 1072548, typeof( BarkFragment ) ),
                    new BonusHarvestResource( 100, 03.0, 1072550, typeof( LuminescentFungi ) ),
                    new BonusHarvestResource( 100, 02.0, 1072547, typeof( SwitchItem ) ),
                    new BonusHarvestResource( 100, 01.0, 1072549, typeof( ParasiticPlant ) ),
                    new BonusHarvestResource( 100, 00.1, 1072551, typeof( BrilliantAmber ) )
                };

"With the changes to mining, have the chances of mining up gems changed at all? What *are* the chances for mining gems, anyway?"
Mining for gems is not affected by this change at all, nor is lumberjacking for the special items (bark, amber, etc).
Gems have a flat chance of being mined up on each successful mining attempt. The gem type is totally random - it's not affected by the underlying ore type. You have a 0.6% chance of mining up a gem, with an equal chance of getting any of the six gem types.
 
Please dear god let it change... My lumberjacking arm is worn out from trying to get these things. 0.6% is still terrible, but it's a HELL of a lot better than 0.1%!
*prays to the coding gods*
 

Bama

Bug Huntress
Drop chance is wrong.

I looked at the code and it gives 0.1 chance for drop. (If I'm reading this code wrong by all means correct me, I am by no means good at this)

Five on Friday shows 0.6 percent for gems *Whoops! thanks MrSunday*

http://www.uoguide.com/Five_on_Friday_-_August_10,_2007

Code:
lumber.BonusResources = new BonusHarvestResource[]
                {
                    new BonusHarvestResource( 0, 83.9, null, null ),    //Nothing
                    new BonusHarvestResource( 100, 10.0, 1072548, typeof( BarkFragment ) ),
                    new BonusHarvestResource( 100, 03.0, 1072550, typeof( LuminescentFungi ) ),
                    new BonusHarvestResource( 100, 02.0, 1072547, typeof( SwitchItem ) ),
                    new BonusHarvestResource( 100, 01.0, 1072549, typeof( ParasiticPlant ) ),
                    new BonusHarvestResource( 100, 00.1, 1072551, typeof( BrilliantAmber ) )
                };

I think you may be comparing the drop rate on mining items to those of the lumber jack items
You list code showing 5 items from lumber jacking and quote an article talking about a 0.6% chance of "mining" gems and that it is an equal chance to get any of the 6 gems

Gems have a flat chance of being mined up on each successful mining attempt. The gem type is totally random - it's not affected by the underlying ore type. You have a 0.6% chance of mining up a gem, with an equal chance of getting any of the six gem types.

http://www.uoguide.com/Talk:Gems
(that might be our very own (former) OSD that wrote it)

http://www.youtube.com/watch?v=XnX7uRTaEWg
http://www.youtube.com/watch?v=5zey8567bcg
 
I think you may be comparing the drop rate on mining items to those of the lumber jack items
You list code showing 5 items from lumber jacking and quote an article talking about a 0.6% chance of "mining" gems and that it is an equal chance to get any of the 6 gems

Gems have a flat chance of being mined up on each successful mining attempt. The gem type is totally random - it's not affected by the underlying ore type. You have a 0.6% chance of mining up a gem, with an equal chance of getting any of the six gem types.

http://www.uoguide.com/Talk:Gems
(that might be our very own (former) OSD that wrote it)

http://www.youtube.com/watch?v=XnX7uRTaEWg
http://www.youtube.com/watch?v=5zey8567bcg

God hates me.
 

Blesh Terra

Sorceror
I think you may be comparing the drop rate on mining items to those of the lumber jack items
You list code showing 5 items from lumber jacking and quote an article talking about a 0.6% chance of "mining" gems and that it is an equal chance to get any of the 6 gems

Gems have a flat chance of being mined up on each successful mining attempt. The gem type is totally random - it's not affected by the underlying ore type. You have a 0.6% chance of mining up a gem, with an equal chance of getting any of the six gem types.

http://www.uoguide.com/Talk:Gems
(that might be our very own (former) OSD that wrote it)

http://www.youtube.com/watch?v=XnX7uRTaEWg
http://www.youtube.com/watch?v=5zey8567bcg


fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu-

Thanks Bama! You're always right! Even when I don't want you to be :(
 

mytilus

Sorceror
Greetings Blesh Terra!

After some testing and OSI verification, we will be increasing the drop rate for brilliant amber! Thank you for bringing this to our attention!


 
Greetings Blesh Terra!

After some testing and OSI verification, we will be increasing the drop rate for brilliant amber! Thank you for bringing this to our attention!


I'm really concerned about the devaluation of my current slayers :( all the time hunting wasted now............

Although I'm glad we got it right and tested and verified in OSI. I like accuracy.
 

Drucilia

Knight
Cry more. Your all good for the amber drop rate to match OSI but not gaunt point system. Contradict urself much newman.
 
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