Blesh Terra
Sorceror
Drop chance is wrong.
I looked at the code and it gives 0.1 chance for drop. (If I'm reading this code wrong by all means correct me, I am by no means good at this)
Five on Friday shows 0.6 percent for gems *Whoops! thanks MrSunday*
http://www.uoguide.com/Five_on_Friday_-_August_10,_2007
I looked at the code and it gives 0.1 chance for drop. (If I'm reading this code wrong by all means correct me, I am by no means good at this)
Five on Friday shows 0.6 percent for gems *Whoops! thanks MrSunday*
http://www.uoguide.com/Five_on_Friday_-_August_10,_2007
Code:
lumber.BonusResources = new BonusHarvestResource[]
{
new BonusHarvestResource( 0, 83.9, null, null ), //Nothing
new BonusHarvestResource( 100, 10.0, 1072548, typeof( BarkFragment ) ),
new BonusHarvestResource( 100, 03.0, 1072550, typeof( LuminescentFungi ) ),
new BonusHarvestResource( 100, 02.0, 1072547, typeof( SwitchItem ) ),
new BonusHarvestResource( 100, 01.0, 1072549, typeof( ParasiticPlant ) ),
new BonusHarvestResource( 100, 00.1, 1072551, typeof( BrilliantAmber ) )
};
"With the changes to mining, have the chances of mining up gems changed at all? What *are* the chances for mining gems, anyway?"
Mining for gems is not affected by this change at all, nor is lumberjacking for the special items (bark, amber, etc).
Gems have a flat chance of being mined up on each successful mining attempt. The gem type is totally random - it's not affected by the underlying ore type. You have a 0.6% chance of mining up a gem, with an equal chance of getting any of the six gem types.