Some quick modifications to this script would yield you a few extra mil in the long run.
The changes have been out long enough that you could just remove this section, as recipes really have no value anymore.
Code:
// Recipes
while @findtype 0x2831 0 'trash'
for 0 to 'Recipes'
if @property Recipes[] 'found'
@moveitem! 'found' 'Reward Box' 80
pause 1000
break
endif
endfor
@ignoreobject 'found'
endwhile
and in this section(I added the line)
Code:
// Talismans
for 0 to 'Talismans'
while @findtype Talismans[] 0 'trash'
if @property 'Exceptional Bonus' 'found' >= 25
for 0 to 'Skills'
if @property Skills[] 'found' >= 25
@moveitem! 'found' 'Reward Box' 160
pause 1000
break
endif
endfor
endif
////////////////PASTE HERE//////////////////
@ignoreobject 'found'
endwhile
endfor
Something as simple as this will keep all slayers and maximum intensity killer and protection talismans. You could used nested loops like he used for the bonus/ex bonus to have it look specific combinations like yamandon killer + protection or mage slayer + lich lord killer/protection.
Code:
if @property 'Slayer' 'found'
@moveitem! 'found' 'Reward Box' 80
endif
if @property 'Killer' 'found' >= 100
@moveitem! 'found' 'Reward Box' 80
endif
if @property 'Protection' 'found' >= 60
@moveitem! 'found' 'Reward Box' 80
endif
pause 1000