White Lotus
Sorceror
So with all the updates I figure I'd offer some ideas for factions!
There has been alot of faction action recently so i figure this would be the perfect time for this poll
They are as followed.
1 One faction per IP
How it works: You can only join one faction per IP meaning if your True Brit your True Brit on all your accounts.
pros:
- No More Point Farming
- Loyalty to the faction you join
2 Release the new bases
How it works: Ryan made 2 new faction bases that are already built and ready to use. This would remove all factions beside TB and create 2 NEW factions in Trinsic and Serpents hold. This would reduce the number of factions you can join down to 3.
pros:
- 1 less faction = more people in the 3 factions = more pvp
- They are already built(in brit, serpents hold, and trinsic)
- Since all the new bases are in towns defending would be fair(meaning no base is cheaper to defend then any other.)
- Gives a reason for people to be in Serps or Trinsic.
3 New Point System+Faction Reward System
How it works: If the one faction per IP rule was implemented then it would give meaning to points again.
Make 1 kill worth 1 point and 1 death(excluding stat loss res kills) worth -2 points. This way people cant build up points legit and they will actually mean something. With one faction per IP point farming would become nearly impossible or at the very least pointless(bad joke). Anyway you could then make a vendor at all the bases for that faction with items you can "Spend" your points on.
pros:
- Promotes PvP and rewards the "good pvper." It gives people who arn't the best at pvp a reason to improve if their is rewards for them to strive for.
- People with high points actually can have legit bragging rights
- Bank sitters will join factions for a chance at some pixels
4 Sig Changes
How it works: First make the time it takes to cap a sig down from 8 hours to 4 hours. Hardly anyone has the time to sit here for 8 hours to guard sigs all day(or night).
Next make a sig capable per day. Since there are 8 sig you can have a sig that is capable everyday of the week(With the leftover sig capable anytime).
Make placing the sig on your base(and the towns post) worth 1 point but if you die with the sig on you, you -3 points. HOWEVER limit this to once every 4 hours(length of cap.) This would prevent deals being made to farm points from capping sigs back and forth between groups.
pros:
- The lower cap time allows for more even chance of gaining a town.
- The one sig a day allows for towns to be evenly distributed
- The one sig a day gives a reason to pvp everyday
- The points for capping a sig allows for less skilled pvpers to have a way to gain points.
- Sig capping being worth points allows for more drive to cap the sigs.
There has been alot of faction action recently so i figure this would be the perfect time for this poll
They are as followed.
1 One faction per IP
How it works: You can only join one faction per IP meaning if your True Brit your True Brit on all your accounts.
pros:
- No More Point Farming
- Loyalty to the faction you join
2 Release the new bases
How it works: Ryan made 2 new faction bases that are already built and ready to use. This would remove all factions beside TB and create 2 NEW factions in Trinsic and Serpents hold. This would reduce the number of factions you can join down to 3.
pros:
- 1 less faction = more people in the 3 factions = more pvp
- They are already built(in brit, serpents hold, and trinsic)
- Since all the new bases are in towns defending would be fair(meaning no base is cheaper to defend then any other.)
- Gives a reason for people to be in Serps or Trinsic.
3 New Point System+Faction Reward System
How it works: If the one faction per IP rule was implemented then it would give meaning to points again.
Make 1 kill worth 1 point and 1 death(excluding stat loss res kills) worth -2 points. This way people cant build up points legit and they will actually mean something. With one faction per IP point farming would become nearly impossible or at the very least pointless(bad joke). Anyway you could then make a vendor at all the bases for that faction with items you can "Spend" your points on.
pros:
- Promotes PvP and rewards the "good pvper." It gives people who arn't the best at pvp a reason to improve if their is rewards for them to strive for.
- People with high points actually can have legit bragging rights
- Bank sitters will join factions for a chance at some pixels
4 Sig Changes
How it works: First make the time it takes to cap a sig down from 8 hours to 4 hours. Hardly anyone has the time to sit here for 8 hours to guard sigs all day(or night).
Next make a sig capable per day. Since there are 8 sig you can have a sig that is capable everyday of the week(With the leftover sig capable anytime).
Make placing the sig on your base(and the towns post) worth 1 point but if you die with the sig on you, you -3 points. HOWEVER limit this to once every 4 hours(length of cap.) This would prevent deals being made to farm points from capping sigs back and forth between groups.
pros:
- The lower cap time allows for more even chance of gaining a town.
- The one sig a day allows for towns to be evenly distributed
- The one sig a day gives a reason to pvp everyday
- The points for capping a sig allows for less skilled pvpers to have a way to gain points.
- Sig capping being worth points allows for more drive to cap the sigs.