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Hit area.

Its suppose to deal half of the final damage dealt (including slayers, EOO, and honor) not half of the display damage (on status bar). So slayers with hit area would do a lot more damage and non slayers the hit area would deal less damage.

The fix was suppose to go in the same time the hit area was reduced to 5 tiles instead of 10 not sure why the one got pushed thru instead of both of them.
 
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Bama

Bug Huntress
On OSI a champ spawn starts with like 3 - 4 red candles, not 0 like here.

A Felucca Champ spawn starts with 4 red candles and is started by a Knight of Valor

Non Felucca champ spawns have either 2,3 or 4 red candles (it is random) at the start and are always active (which means a Knight of Valor does not need to start it)
Any path of Valor will advance a non Felucca champ spawn by 1 candle once per spawn (it either has to be completed or it has to restart to be able to do it again)


On OSI with a 4 red candle start
The 2nd level begins when the 7th red candle appears
The 3rd level starts when the 11th red candle appears
The 4th level starts when the 14th red candle appears

For non Felucca champ spawns add 3 red candles to your starting (random) red candles to get to the 2nd level
After that add 4 more red candles to get to the 3rd level
4 more red candles to get to the 4th level

The previous Admin was given this information but didn't use it
 
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