No, the mods pulled will be unique as a list is maintained for what random numbers you already rolled. I tested that just to be sure it was working correctly. I think Eos got the problems that occurred with any regularity. My only concern left would be the use of static objects to track all of this, but on the scale of operations completing in milliseconds, it would take absolute perfect timing to see lost mods due to that. That is also assuming these operations are running in multiple threads, of which I cannot be sure. This was my first look at RunUO code.